Sega Saturn Astal Iso File

Posted By admin On 13.01.20
  1. Sega Saturn Astal
  2. Sega Saturn Iso Collection
  3. Sega Saturn Bios Files
SSF
Developer(s)Shima
Latest version0.12 beta R4
ActiveYes
Platform(s)Windows
EmulatesSega Saturn
WebsiteShima's Site (Defunct)
Shima's Twitter
English Tribute Site

SSF is a closed-source Sega Saturn emulator known for being the most compatible for a long time.

GBA roms, NDS, 3DS, Nintendo Switch, N64, Playstation, Dreamcast, SNES, Genesis, Arcade, NES, MAME, ROMs ISOs. The Sega Saturn (セガサターン, Sega Satān?) is a 32-bit video game console that was first released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The best Saturn emulator right now. SSF is superior to Yabause and Mednafen for compatibility, but is Windows only, closed source and requires mounting ISO files in a virtual drive to run them. A recent major update to 0.12 improved compatibility for certain games and broke others. Astal was released early in the Sega Saturn's life and used hand-drawn graphics. May 12, 2017. CoolROM.com's game information and ROM (ISO) download. CoolROM.com's game information and ROM (ISO) download page for Astal (Sega Saturn).

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Sega Saturn Astal

  • 3Guides and Info

Downloads[edit]

  • Latest Preview Version (The 'preview versions' are development builds.)
  • Test Version (Old 'test builds' before Shima's site went down.)

Top 25 Sega Saturn ROMs » Sonic R » Magic Knight Rayearth » Castlevania - Symphony of the Night » Mega Man X 4 » Metal Slug » Dragon Ball Z Shinbutoden » Resident Evil » Mortal Kombat Trilogy » Criticom » Daytona USA. » PSP ISO » Rom Center » Sony ISOs » Visual Boy Advance.

Sega Saturn Iso Collection

Review[edit]

The best Saturn emulator right now. SSF is superior to Yabause and Mednafen for compatibility, but is Windows only, closed source and requires mounting ISO files in a virtual drive to run them.

A recent major update to 0.12 improved compatibility for certain games and broke others. It added support for some of the games such as Astal (needs 'Enable SH2 Cache'). Keep both versions, pre- and post-0.12 just in case. To raise compatibility, you can try with 'No Bios' enabled or disabled, and you'll want to start with the MaxCompatibility (slow) option, then try with the faster options (that do not always work).

SSF requires either an external virtual drive or a specific loader to read disc images. Close and restart the emulator (as it says in the Japanese dialogue popup appearing) whenever you modify the options for them to take effect.

Even though it has a 'No Bios' option, you'll sometimes need the BIOS files, of course specifying the correct region in the options.

Some useful commands:

  • F7: Pause and Load State (Press 0-9 to choose)
  • Shift + F7: Pause and Save State (Press 0-9 to choose)
  • Numeral Pad 1-6: Disable 2D layers. Useful for sprite rips. Keep in mind this often causes 3D games to crash, and they already have lower compatibility than 2D one when it comes to general emulations.
  • You can change the speed of emulation under options up to 4x.

Guides and Info[edit]

See the external links in this Sega Retro page for guides and compatibility databases.

Troubleshooting[edit]

A rough translation of Shima's FAQ about compatibility issues with various games and fixes for them. The original can be found here.

The configuration closest to accurate hardware emulation would be: Enable 'Bus Wait'. Set 'Bus Wait Clock' to 0. Enable 'SH2 DMA Real Transfer'. Alternatively, 'Setting5' (holding the 5 keyboard button at startup) achieves similar results.

General issues:

  • Character sprites in SNK games don't appear: Change 'Cartridge' to '1MBytes RAM Cartridge'.
  • Flickering in FMVs: Enable 'Check Cycle Pattern'.
  • No sound: Enable 'Memory Access Wait'.
  • Stuttering sound: Enable 'Scanline Base Timing'.

Game-specific issues:

  • Marvel Super Heroes Vs. Street Fighter (fix for sound noise): Disable 'Sound Thread'.
  • Idol Janshi Suchie-Pai II (fix for cutscenes): Enable 'Check Cycle Pattern' and 'VDP2 RAM Revision Access'.
  • The Tower: Enable 'VDP2 RAM Write Timing'.
  • Quovadis 2 (fix for FMVs): Set 'Dot Clock' to 3.0 or above, and 'EZ Setting' to 'High'.
  • Galjan: Enable 'SH2 DMA Real Transfer'.
  • Whizz, Thunder Hawk II: Enable 'Bus Wait'.
  • Dark Savior: Enable 'Bus Wait' (fix for logo). Enable 'VDP2 RAM Revision Access' (fix for save data screen).
  • Taito Chase HQ Plus SCI: Enable 'CD Track/Index'.
  • Daytona USA Circuit Edition: Enable 'VDP2 RAM Revision Access'.
  • Virtua Fighter 2: Enable 'VDP2 RAM Revision Access' (fix for key config screen). Enable 'Memory Access Wait'.
  • Baroque (FMV issues): Enable 'Check Sprite Priority'.
  • Sonic Jam: Set 'Dot Clock' to 2.7 or above. Enable 'Check Cycle Pattern' (fix for 2P Mode in Sonic 2).
  • Lunar Silver Star Story (FMV issues): Enable 'SCU DMA Delay Interrupt'.
  • Grandia (FMV issues): Set 'Dot Clock' on 3.7 or above. Set 'SlaveSH2 Speed' to 90%, Set 'EZ Setting' to Highest.
  • Deep Fear, Daina ☆ Airan, Mr. Bones, X-Men Vs. Street Fighter: Enable 'Memory Access Wait'.
  • Riglord Saga 2: Set 'Dot Clock' to 3 or above.
  • Sol Divide: Set 'Dot Clock' to 3.4 or above.
  • Pro Mahjong Kiwame S, Megaman X3: Set 'Dot Clock' to 3.7 or above. Set '1Block Clock' to a value as low as possible.
  • World Heroes Perfect, Castlevania Symphony of the Night (fix for data select screen), Macross Do You Remember Love: Enable 'VDP2 RAM Revision Access'.
  • Chaos Seed: Enable 'Check Cycle Pattern'. Enable 'VDP2 RAM Revision Access'.
  • Denpa Shounenteki Game, Astal: Enable 'SH2 Cache'.
  • Gokujou Parodius Da! Deluxe Pack (aka Fantastic Journey): Enable 'Bus Wait', Set 'Bus Wait Clock' to 0.
  • Ruri Iro no Yuki (fix for company logo among other stuff): Enable 'Check Cycle Pattern'.
  • Toshinden URA (if FMVs skip): Set '1Block Clock' to 50. Disable 'Check SlaveSH2 Idle Loop'. Enable 'Bus Wait'. Set 'Bus Wait Clock' to 1. Enable 'Enable Instruction Cache'.

CHDSSF[edit]

Sega Saturn Bios Files

This loader allows you to use disc image without having to mount them at all with the only major caveat being that it requires you to convert your rips to .CHD beforehand using chdman or one of it's forks.

Cheating with CEP[edit]

  1. download CEP and prepare your CODELIST.TXT file. You can find an example with some codes and an handy converter here.
  2. start SSF.exe and wait for the game to load, then click About->cep, and leave the dialog with the base address opened.
  3. start cep.exe
  4. click 'Process' tab, and select the correct emulator version and code type (usually '60codes')
  5. make sure the address in the field in the 2nd line matches the one in SSF (NO NEED TO CLICK 'Search'). Usually it won't match and you will have to change a few digits.
  6. click 'Codes' tab, select the current game and the cheat codes you want to enable
  7. click the 'On' button to activate codes

Free Virtual Drive Software[edit]

As said above one of the ways to get SSF to use disc images is using a virtual disc drive. Sadly, most of the good free ones don't work with SSF for one reason or another. They either have a bunch of adware or they don't support some formats. The ones that do work (along with some that don't) will be listed below.

As of Preview Version R4, you can mount CD images that use .cue and .bin files by going to Options > Peripherals, then in the CD Image section, select Enable, then select the .cue file of your choosing, and restart the emulator. Mind you that this feature is still experimental, ergo the game will likely crash at certain points, so it's best to use the software below.

Sega Saturn Astal Iso File
List of Free Virtual Drive Software
Program NameProsCons
Virtual CloneDrive
  • Isn't a cut-down version of a paid software.
  • Very lightweight.
  • Doesn't try to install unwanted software.
  • Doesn't support .mdf/.mds files. This is kind of a big deal, since quite a few of the Saturn's popular titles are only available as mdf/mds.
  • Can't mount .cue files. DON'T mount the .bin instead, as SSF will boot you back to the bios whenever it feels like it if you do. Instead, make a .ccd/.img copy with CloneCD and another virtual drive program.
ImgDrive
  • Very lightweight.
  • Doesn't try to install unwanted software.
  • Can be used from the command line.
  • Doesn't seem to work with .cue/.bin or .cue/.iso files (disc gets mounted, but without audio tracks).

.mds/.mdf & .ccd/.img/.sub files are fine, though.

Alcohol 52% Free Edition
  • Supports every Saturn image extension.
  • Very reliable.
  • Installer contains optional adware.
  • Mounting the images causes the sound files to autoplay.
  • The installer forces you to install crapware called Smart File Advisor, which you can't uninstall without uninstalling Alcohol.

(You can mostly ignore the program by stopping it from running on startup, or you can install the program while completely offline using an offline installer and the crapware will fail to install itself and won't cause any further issues at any point)

Daemon Tools LITE
  • Nice UI.
  • Supports every Saturn image extension.
  • Installer tries to fill your computer up with adware, and newer versions force you to install adware (Version 4.30.4 does not force it).
  • Sends data on every image you mount to an outside location. [1] (mostly applies to versions 4.4x and on, version 4.3x seems unaffected and still works with modern systems but might be buggier)
  • No longer run by the original team. Possibly Chinese spyware at this point.
WinCDEmu
  • Isn't a cut-down version of a paid software.
  • Open-source.
  • Very lightweight.
  • Doesn't try to install unwanted software.
  • Supports every Saturn image extension.
  • SSF isn't compatible with it.
MagicDisc
  • Lightweight.
  • Doesn't try to install unwanted software.
  • Supports every Saturn image extension.
  • SSF isn't compatible with it.

References[edit]

Retrieved from 'http://emulation.gametechwiki.com/index.php?title=SSF&oldid=30494'
Posted by1 year ago
Archived

I'm having a time trying to playing MDF/MDS images (daemon tools) files in SSF:

Sega saturn iso cue
  • Core i7 2600, 10 Gigs RAM, GTX 670, Windows 7

  • Bought Daemon Tools Lite, plus the 'Advance Mount' feature

  • I was using Wincdemu, but uninstalled

  • Using SSF .12 R4

  • I mount an MDS of 'Astal', first as DT drive, then a SCSI, then as an IDE drive (I read that SSF only recognizes IDE). I set SSF settings to 'Full Compatibility.' I also load a US saturn BIOS. I set the disc drive to the virtual mounted drive (J:) . I get the blue 'Sega' logo. The game loads, but there are numerous graphical glitches. I start a new game and the background is a jumbled mess of horizontal lines of various colors - it looks like a glitch.

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  • I try mounting a different game (NIGHTS). I get the 'Sega' logo, then a black screen. The lower right red disc indicator stops blinking red, leading me to believe it is no longer reading the disc.

  • I tried mounting other games, no dice. Not even the 'Sega' logo. Not even reading the image.

  • I then tried the following:

    1. SSF .11 R5

    2. Yabause .14

    3. Yabause .15

  • I tried using the saturn core on retroarch, but realize all of my isos are MDF/MDS, which are not compatible with the core.

I am fairly comfortable using SSF - I've been using it off and on for several years now. I've had it work before on less powerful laptops. I'd be grateful for any suggestions. Thanks!

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