Cast Software Vs Sonar Con

Posted By admin On 19.12.19

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Directed by

Robert Schwentke

Writing Credits

Brian Duffield.. (screenplay) and
Akiva Goldsman.. (screenplay) and
Mark Bomback.. (screenplay)
Veronica Roth.. (novel)

Cast (in credits order) verified as complete

Kate Winslet .. Jeanine
Jai Courtney .. Eric
Mekhi Phifer .. Max
Shailene Woodley .. Tris
Theo James .. Four
Ansel Elgort .. Caleb
Miles Teller .. Peter
Cynthia Barrett .. Amity Divergent Woman
Justice Leak .. Amity Divergent Husband
Lyndsi LaRose .. Amity Teacher
Charlie Bodin .. Amity Server
Octavia Spencer .. Johanna
Zoë Kravitz .. Christina
Ben Lloyd-Hughes .. Will
Tony Goldwyn .. Andrew
Ashley Judd .. Natalie
Konrad Howard .. Connor
Lucella Costa .. Odessa
Devon Lane Tresan .. Amity Horse Girl
Ray Stevenson .. Marcus
Stephanie Leigh Schlund .. Amity Hot Blonde (as Stephanie Schuland)
Leonardo Santaiti .. Amity Seth
Derick Pritchard .. Amity Dauntless Soldier (as Derik Pritchard)
Ian Casselberry .. Amity Dauntless Soldier
Jonny Weston .. Edgar
Naomi Watts .. Evelyn
Keiynan Lonsdale .. Uriah
Suki Waterhouse .. Marlene
Emjay Anthony .. Hector
Rosa Salazar .. Lynn
Maggie Q .. Tori
Kendrick Cross .. Candor Guard
Daniel Dae Kim .. Jack Kang
David Landry .. Candor Dauntless Soldier
Lawrence Kao .. Erudite Tech #1
Justin Miles .. Erudite Tech #2
Hunter Burke .. Erudite Administrator
Kate Rachesky .. Candor Teenage Girl
Callie Brook McClincy .. Candor Small Girl (as Callie McClincy)
Pete Burris .. Candor Divergent Man (as Peter Burris)
Justine Wachsberger .. Lauren
Isadore Lieberman .. Factionless Kid #1
Nicholas Martin .. Factionless Kid #2
Nelson Bonilla .. Erudite Cell Guard
Arian Ash .. Erudite Control Room Tech #1 (as Arian Ash Clute)
Jane Park Smith .. Erudite Control Room Tech #2
Janet McTeer .. Edith Prior
Rest of cast listed alphabetically:
Andrea Alcorn .. Amity (uncredited)
Isabella Antinori .. Factionless Kid (uncredited)
Denzell Armon .. Amity Teen (uncredited)
Rick Avis .. Factionless (uncredited)
Preston Baker .. Dauntless Rebel (uncredited)
Andrew Bansemer .. Dauntless Rebel (uncredited)
Hayden Gael Barnes .. Factionless Kid (uncredited)
Kimberly Battista .. Candor (uncredited)
Dustin Bennett .. Candor Guard 2 (uncredited)
Patrick Constantine Bertagnolli Jr. .. Erudite Dauntless Soldier (uncredited)
Ashley Lyn Blair .. Erudite Extra (uncredited)
Andrew James Bleidner .. Factionless Soldier (uncredited)
Austin Bollinger .. Bully (uncredited)
Igor Bondaruk .. Erudite Lab Tech (uncredited)
Bradley Bowen .. Candorian (uncredited)
Deaven Brooks .. Factionlist Army (uncredited)
DuRa Brown .. Erudite Dauntless Soldier (uncredited)
Andrew Buckman .. Abnegation (uncredited)
Summer Cain .. Dauntless (uncredited)
Phil Cappadora .. Cole (uncredited)
Jeremy Carr .. Dauntless Rebel (uncredited)
Trey Goodman Carter .. Dauntless Rebel (uncredited)
Medo Cash .. Evelyn's Guard (uncredited)
Jack Champion .. Abnegation Child (uncredited)
Melissa Chandler .. Candor Girl (uncredited)
Tabitha Chappelle .. Candor Soldier (uncredited)
Paul Cottman .. Erudite Security Special Forces (uncredited)
Joseph Cox .. Factionless (uncredited)
Morgan Cryer .. Erudite Girl (uncredited)
Kristen Danielle .. Factionless Army (uncredited)
Taurus Davis .. Swat (uncredited)
John Deifer .. Farmer (uncredited)
Desha' .. Dauntless Rebel (uncredited)
Gordon Dillard Jr. .. Candor Guard (uncredited)
Chandler Dollahite .. Dauntless Rebel (uncredited)
Jane Doole .. Factionless Adult (uncredited)
Patricia M. Dunn .. Core Erudite Dauntless (uncredited)
Payson Durant .. Abnegation Faction Member (uncredited)
Niki Edwards .. Factionless Army (uncredited)
Michael Entrekin .. Erudite Dauntless Soldier (uncredited)
Alexandra Erickson .. Factionless Teen (uncredited)
Jason Lee Erickson .. Dauntless Rebel (uncredited)
Gregory Fears .. Candor Factor (uncredited)
Stephanie Ann Louise Fisher .. Amity (uncredited)
Alessandro Folchitto .. Dauntless Captain (uncredited)
Michael Franji .. Erudite Dauntless Soldier (uncredited)
Marco Fuller .. Candor Member (uncredited)
Rob Fuller .. Dauntless Rebel (uncredited)
Fred Galle .. Candor Lawyer (uncredited)
Krista Gibson .. Candor Teen (uncredited)
James Gill .. Core Dauntless Rebel (uncredited)
Brian Gonzalez .. Erudite Faction (uncredited)
Robert Dane Goodwin .. Factionless Army (uncredited)
Jermaine Salute Green .. Dauntless Soldier (uncredited)
Keith Ham .. Factionless (uncredited)
Lucky Harmon .. Dauntless Rebel (uncredited)
Roger A. Harrison .. Dauntless Rebel (uncredited)
Rory Healy .. Candorian (uncredited)
Nathalia Hencker .. Tris Spanish (uncredited)
Walter Hendrix III .. Factionless EMT (uncredited)
Greg Holliday .. Factionless Soldier (uncredited)
Graham Hunt .. Abnegation (uncredited)
Janell Islas .. Abnegation Woman (uncredited)
Alphonso A'Qen-Aten Jackson .. Dauntless Rebel (uncredited)
Isaiah John .. Amity Citizen (uncredited)
Stephanie Tyler Jones .. Amity Citizen (uncredited)
Lynne Jordan .. Amity Woman (uncredited)
Skyla Eli June .. Factionless (uncredited)
Alexis Kadey .. Candor Girl (uncredited)
John Kap .. Factionless (uncredited)
Dom Kegel .. Dauntless Rebel (uncredited)
Susan Kegel .. Dauntless Rebel (uncredited)
Kate Kilcoyne .. Amity Kid (uncredited)
Jesse Kindred .. Factionless (uncredited)
Kailey Knight .. Amity Girl (uncredited)
Sanya Kongdara .. Dauntless Rebel (uncredited)
Levi Krevinghaus .. Factionless (uncredited)
Colin Lacativa .. Factionless (uncredited)
Dakota James Alden Lane .. Dauntless Rebel (uncredited)
Roy Larsen .. Candorian (uncredited)
Marcus Lewis .. Core Dauntless Rebel / Factionless Army Soldier (uncredited)
Mallorie Lindsey .. Erudite Woman (uncredited)
Dale Liner .. Dauntless Soldier Captain (uncredited)
Luke Loveless .. Amity Boy (uncredited)
Britney Lucas .. Erudite Girl (uncredited)
Chelsea Lynn .. Amity Woman (uncredited)
Josiah Lyricq .. Dauntless Rebel Divergent (uncredited)
Eric Maldonado .. Evelyn's Guard #1 (uncredited)
Brittany Mann .. Erudite Woman (uncredited)
Keives McGaugh .. Factionless Adult (uncredited)
Daniel McGraw .. Amity Council Member (uncredited)
Dan Michael .. Dauntless Rebel (uncredited)
Gary Miller .. Candor Man (uncredited)
La'Chyra Candace Mitchell .. Erudite Faction (uncredited)
Christopher William Moore .. Factionless Army (uncredited)
Sarah Murphy .. Amity Woman (uncredited)
Roger Neal .. Core Erudite Dauntless (uncredited)
Nonoma .. Factionless Army (uncredited)
Logan O'Neill .. Candor Security Soldier (uncredited)
Samuel Oden .. Amity Member (uncredited)
Tony Ohara .. Dauntless rebel (uncredited)
Max Ortiz Jr. .. Factionless Army (uncredited)
Jessica Paidge .. Factionless Woman (uncredited)
Justin Parks .. Core Dauntless Rebel (uncredited)
Richard Pis .. Core Group Dauntless Rebel (uncredited)
Zane Pittman .. Core Dauntless Rebel (uncredited)
Aron Price .. Candor Headquarters Security Force (uncredited)
Patrick Purser .. Factionless (uncredited)
Sara Jane Ragnarök .. Evelyn's Posse (uncredited)
Rebecca Ray .. Dark Tris (uncredited)
Jake Riley .. Dauntless Rebel (uncredited)
Dale Ritchey .. Factionless Army (uncredited)
Emma Elle Roberts .. Dauntless Rebel (uncredited)
Megan Prater Robinson .. Amity Faction Member (uncredited)
Manuel Rodriguez .. Factionless (uncredited)
Nancy Sandlin .. Abnegation (uncredited)
Shaker Sangam .. Amity Council Member (uncredited)
Bryleigh Saunders .. Amity Kid (uncredited)
Selena Scott .. Erudite Leader (uncredited)
A.J. Sexton .. Amity Girl (uncredited)
Cole Shannon .. Dauntless Rebel (uncredited)
Megyn Shott .. Factionless (uncredited)
Angela Simmons-Morgan .. Dauntless Rebel (uncredited)
Cori Sims .. Rebel Warrior (uncredited)
Marian Sing .. Core Erudite Dauntless (uncredited)
Chris Stein .. Candor (uncredited)
Kayleigh Stover .. Factionless Kid (uncredited)
Jeff Strickland .. Candor Guard (uncredited)
Juanita P. Taylor .. Factionless Faction (uncredited)
Steven A.D. Taylor .. Evelyn's Guard (uncredited)
Dezirae Teal .. Core Dauntless Rebel (uncredited)
Suparna Thies .. Factionless Seamstress (uncredited)
Shelby Townsend .. Erudite Teen Girl (uncredited)
Gissette Valentin .. Factionless Army (uncredited)
Jaclyn Vames .. Factionless Seamstress (uncredited)
Jordan Verroi .. Factionless Army (uncredited)
Terrence V. Walker .. Core Dauntless Rebel (uncredited)
Kathy Walton .. Factionless (uncredited)
Diego Ward .. Erudite Cell Guard (uncredited)
Steve Warren .. Amity Farmer (uncredited)
Gary Watson .. Dauntless / Erudite Soldier (uncredited)
Garret Ethan Whittington .. Erudite (uncredited)
Bobbie Wigginton .. Erudite (uncredited)
William Willet .. Candorian Lawmaker (uncredited)
Erick Wofford .. Dauntless Rebel (uncredited)
Aja Wooldridge .. Amity Girl (uncredited)
Stella Wright .. Amity Girl (uncredited)
Jessica Yoshimura .. Amity Citizen (uncredited)

Produced by

Mathew Alden.. line producer: additional photography
Tina Anderson.. co-producer
Neil Burger.. executive producer
Julia Enescu.. associate producer (as Julia T. Enescu)
Lucy Fisher.. producer
David Hoberman.. executive producer
Todd Lieberman.. executive producer
Charlie Morrison.. co-producer
Michael Paseornek.. production executive
Veronica Roth.. co-producer
Pouya Shahbazian.. producer
Barry H. Waldman.. executive producer (as Barry Waldman)
Douglas Wick.. producer
John Wildermuth.. co-producer

Music by

Joseph Trapanese.. (music by)

Cinematography by

Florian Ballhaus.. director of photography

Film Editing by

Stuart Levy
Nancy Richardson

Casting By

Venus Kanani
Mary Vernieu

Production Design by

Alec Hammond

Art Direction by

Alan Hook.. supervising art director
Jay Pelissier
Michael H. Ward

Set Decoration by

Kathy Lucas

Costume Design by

Louise Mingenbach

Makeup Department

Lance Aldredge.. hair stylist
Maurice Beaman.. additional hair stylist
Wyatt Belton.. hair stylist
Howard Berger.. special makeup effects KNB
Michal Bigger.. makeup artist: Ms. Watts
Suzanna Boykin.. hair stylist: second unit
Leay Cangelosi.. hair stylist
Mary Castor.. makeup artist
Cynthia L. Chapman.. hair stylist
Patrice Coleman.. additional makeup artist
Angelique D'Agnese.. hair stylist
Yvonne Eagle.. additional makeup artist
Lumas Hamilton Jr... key hair stylist (as Lumas Hamilton)
Deaundra Harris-Metzger.. hair stylist (as Deaundra Metzger)
Edouard F. Henriques.. makeup department head: additional photography (as Ed Henriques)
Noel Hernandez.. additional makeup artist (as Noël Hernandez)
Lane Holloway.. hair stylist
Carey Jones.. supervisor: KNB EFX Group
Kimberly Jones.. makeup artist for Ms. Winslet
Margie Kaklamanos.. prosthetics makeup artist: Ms. Spencer
Michele Lewis.. additional makeup artist
Hagen Linss.. additional makeup artist (as L. 'Hagen' Linss)
Tracey L. Miller-Smith.. makeup artist
Tracey Moss.. hair stylist
Moyra Mulholland.. makeup artist: Ms. Judd
Greg Nicotero.. special makeup effects: KNB
Jennifer Nieman.. additional makeup artist
Fawn Ortega.. makeup artist
Zsofia Otvos.. key makeup artist (as Zsófia Ötvös)
Travis Pates.. special makeup effects artist
Denise Paulson.. assistant department head make-up
Stephanie Ponder.. additional makeup artist
Judy Ponder-Patton.. additional makeup artist (as Judy S. Ponder)
Donna M. Premick.. background makeup supervisor (as Donna Premick)
Gerald Quist.. key makeup artist: additional photography (as Gerry Quist)
Susan Ransom.. makeup artist
Evelyn Roach.. additional hair stylist (as Evelyn F. Roach)
Mark James Ross.. special makeup effects artist: KNB EFX Group
Duane Saylor.. makeup artist
Nico Sohn.. additional makeup artist
Rick Stratton.. tattoo designer
Yolanda Toussieng.. hair department head
Ryan Trygstad.. hair stylist: Ms. Watts
Denise Tunnell.. makeup artist
Dawn Turner.. hair stylist
Brad Wilder.. makeup department head

Production Management

Tina Anderson.. post-production supervisor
Jennifer Campbell.. production supervisor: second Unit
Candice D. Campos.. production supervisor
Kristy Chrobak.. associate production manager
Mark W. McCoy.. vice president: Feature Post Production
Jason Pomerantz.. director of production: IMAX Version
Mika Saito.. production supervisor: additional photography
Charuhas Sonar.. unit production manager
Barry H. Waldman.. production manager

Second Unit Director or Assistant Director

G.A. Aguilar.. second unit director
Christopher Blackmore.. second second assistant director: second unit
Christina Fong.. second assistant director
Robert S. Hoffman.. additional second assistant director: additional photography
Keith Jackson.. second assistant director: second unit
Robin Rk Kempf.. additional second assistant director
James Madigan.. second unit director
James McGrady.. second second assistant director: additional photography
Patrick Priest.. second assistant director: aerial unit
Kate Pulley.. staff additional second assistant director
Kevin Roy.. additional second assistant director (as Kevin Thomas Roy) / staff additional second assistant director
Nick Satriano.. first assistant director: second unit
Michael Saunders.. second second assistant director
Jason J. Scott.. second second assistant director (second unit)
Andy Spellman.. first assistant director: Chicago unit
Dawn Terashima.. second second assistant director: chicago unit
Mike Tsucalas.. second second assistant director (second unit)
John Wildermuth.. first assistant director
Heather Wusterbarth.. second assistant director: second unit
Steve Windle.. second second assistant director (uncredited)

Art Department

Efrem L. Acosta.. labor foreman
David Baptiste.. greens utility
Pedro Barquin.. greens on set foreman
Edward Bearden III.. gang boss: welder
Brian Benavides.. set foreman
Sarena Bhargava.. head sculptor
Mark Bialuski.. propmaker gang boss
Gary Blair.. construction rigger
Rachel Block.. assistant art director
Wren Boney.. construction medic
Dann Brauckmann.. on set dresser
Maxwell Britton.. set dresser
Erika Burke.. art dept. assistant
Greg John Callas.. construction coordinator
Wes Campbell.. scenic sculptor
Christopher Casey.. set dresser
Robert Consing.. storyboard artist
Tim Croshaw.. set designer
Hank Curtis.. set dresser
Raniero Daza.. props
Jeffrey DeBell.. greens coordinator
Patrick Dunn-Baker.. lead set designer
Scott Einbinder.. set dresser
Scot Erb.. senior model maker
Zachary Fannin.. graphic designer
Kasra Farahani.. concept artist
Robert Fechtman.. set designer
Giovanni Ferrara.. painter (paint foreman)
John Fleming.. metal construction
Matthew Lee Flory.. fabricator
Lonam Fogleman.. set dresser
John Galbreath.. construction medic
Michael Glynn.. assistant property master (as J. Michael Glynn)
Cary Goen.. greens lead
Joel Thomas Guros.. digital asset manager (as Joel Guros)
Nicholas Hatfield.. painter
Todd Hatfield.. scenic artist
Bryan Wilson Hembree.. utility (as Bryan Bubba Hembree)
John Hemphill.. greens gang boss
Aimee Holmberg.. set dresser
Mark Hudson.. paint foreman
Preston Jacob.. set dresser
Kip Jamison.. set dresser and additional on-set dresser
Scott Johnson.. on-set dresser: additional photography
Tedd Keith.. General Foreman
B. David King.. paint utility
Mayumi Konishi-Valentine.. set designer
Fabian Lacey.. concept illustrator
Charlotte Lee.. buyer
Meagen Lee.. art department assistant: preproduction
Amanda Leigh.. art department production assistant
Anthony Leonardi III.. storyboard artist
Chloe Lipp.. art department coordinator
Erik Malkovich.. set dresser
David Manhan.. leadman
Sean Mannion.. property master
Alex McCarroll.. reshoots
Bret McKee.. set dresser
Frank Mckeever.. fabricator
Calvin Myers.. greensman
Jason Negron.. set dresser
Joe Northrop.. gangboss painter
Tripp Norton.. on set dresser
Sam Page.. set designer
Jose F. Pineda Garcia.. propmaker
Jose F. Garcia Pineda.. props
Wil Rees.. production illustrator
Katrina Rice.. props
Raj Rihal.. concept artist
Dan Riker.. props
Kathleen Rosen.. set decoration buyer
T.J. Rottenberg.. greensman
Scott Schneider.. specialist set designer
Nathan Schroeder.. illustrator
Carrie Sharpe.. art department assistant (as Carrie D. Curtis)
Dan Shoen.. propmaker
Craig Shoji.. concept artist
Craig T. Shordon.. decorator gang boss
Lamont Snipes.. gangboss painter
Shea Soutar.. stand by painter
Marc Tantin.. welder gang boss
Beau Tepper.. art department production assistant
Amy Lynn Umezu.. storyboard artist
Timothy Vierra.. propmaker gangboss
Jason Vigdor.. set dresser
Joe Voltolin.. construction foreman
James Bryant Wactor.. propmaker foreman
Frankie Walker.. set dressser
Chris Watson.. utility
Dara Watson.. set decoration coordinator
Wendy Weaver.. set decorating buyer: LA
Willa Whalen.. art deptartment pa

Sound Department

Tom Burns.. re-recording mix technician
Charlie Campagna.. sound effects recordist
Scott Cannizzaro.. adr mixer
Kevin Cerchiai.. boom operator
Kevin A. Cheatham.. sound utility (second unit)
Jason Chiodo.. re-recording mixer: special features
Harry Cohen.. sound designer
P.J. Corvus.. audio technician
Tanja Crouch.. post-production facility manager
Jeremy B. Davis.. re-recording mix technician
Peter J. Devlin.. sound mixer
Thomas J. Doolittle.. additional sound utility: day player / utility/boom operator (day-player)
Mike Filosa.. sound mixer: second unit
Nerses Gezalyan.. foley mixer / sound mixer
Hector C. Gika.. sound effects editor (as Hector Gika)
Lauren Hadaway.. foley editor
Gary A. Hecker.. supervising foley artist
Michael Hertlein.. dialogue editor: MPSE
Michael Jones.. sound utility: second unit
Daniel R. Kerr.. sound effects recordist
Jason C. Lewis.. second boom operator
Dave McMoyler.. supervising sound editor
Michael Miller.. adr mixer
Christian P. Minkler.. re-recording mixer
Michael Minkler.. re-recording mixer
Dror Mohar.. sound editor
Chris Navarro.. adr mixer
Jordan O'Neill.. datasat sound mastering engineer
Rick Owens.. foley artist
Michelle Pazer.. dialogue editor
Mike Sansom.. additional sound utility
Kambiz Sardari.. dubbing
Seva Solntsev.. re-recording mixer
Wylie Stateman.. supervising sound editor
John C. Stuver.. dialogue editor
Richard Swor.. adr mixer
Jon Title.. sound designer
Renee Tondelli.. dialogue and adr supervisor
Robert Vardaros.. boom operator: second unit
Tim Walston.. sound effects editor
Allen Lee Williams III.. boom operator (second unit)
James Wright.. dolby sound consultant

Special Effects by

David Amborn.. special effects foreman
Thomas Amborn.. special effects technician
John P. Cazin.. special effects foreman
Mancico Troy Cloud.. special effects technician
Randy Fitzgerald.. special effects foreman
Eric Frazier.. special effects coordinator additional photography
Anthony Ray Herrera.. special effects foreman
Dewaldt Hicks.. special effects technician
Joel Hobbie.. special effects technician
J.J. Madaris.. special effects technician
Ken Mieding.. special effects foreman
Chad Pruett.. special effects technician
Theodore M. Sandifer.. prep supervisor at gener8
James G. Thomas.. special effects foreman
Bruno Van Zeebroeck.. special effects coordinator
Ross Young.. special effects engineer

Visual Effects by

Ian Abbott.. technology: Double Negative
Aileen Acayan.. stereoscopic compositor: Legend 3D
Pranay Agarwal.. compositor: Double Negative
Alicia Aguilera.. digital compositor
Africa Aguirre Martín.. studio data management: double negative
Marisa Ahn.. rotoscope artist: Gener8 (as Marissa Ahn)
Matt Akey.. executive producer: legend 3D
Evrim Akyilmaz.. visual effects artist: Double Negative
Keren Albala.. previsualization artist
Ryan Albertson.. pipeline td
Andrew Alevizos.. compositor
Troy Alexiadis.. stereoscopic compositor
William Algar-Chuklin.. render wrangler: animal logic
Mona Ali.. rotoscope artist: stereoscopic conversion
Mauricio Amezcua Arregui.. rotoscoping artist
Christopher Anciaume.. visual effects artist: double negative
Erika Anderholm.. visual effects artist
Elana Andersen.. support engineer: animal logic
Dane Anderson.. senior io technician: Legend 3D
Derek Anderson.. rotoscope artist: Gener8
Joren Anderson.. visual effects production assistant
Tovonaina Andriamampionona.. stereo compositor: legend3d
Arild Anfinnsen.. visual effects artist
Lilian Angel.. stereo compositor: Legend 3D
Mario Antoñanzas.. animator
Khan Arbaz.. matchmove artist
Kamran Arian.. lead stereo compositor: Legend 3D
Vaughn Arnup.. roto/paint supervisor
Jyoti Arora.. prep artist: stereo conversion: Gener8
Prabesh Aryal.. stereo artist
Jayce Attewell.. visual effects coordinator: Method Studios
Elias Atto.. visual effects artist
David Aulds.. digital compositor
Daniel Avery.. stereo compositor: Gener8
Daniel Axelsson.. character modeler
Murat Ayasli.. compositor
Nithin Babu.. visual effects artist: digital artist: Double Negative
Mathieu Bacchous.. stereo depth artist: Legend 3D
Eric Bachtiar.. studio data assistant
Austin Baerg.. visual effects artist
Rami Bahsous.. stereo compositor: Legend 3D
Joshua Bailor.. digital compositor: Crafty Apes
Garry Baker.. purchasing & asset management officer: animal logic
Michael John Baker.. roto/prep artist: Double Negative
Michael Jeff Baldemoro.. roto/prep supervisor: Double Negative
Jon Baldwin.. previs artist: The Third Floor Inc.
Scott Balkcom.. digital compositor
Carlo Barbera.. digital compositor: Genialogic FX s.u.
William Barkus.. compositor
H.R. Barnett.. depth grade operator: Legend 3D
Mike Barnett.. stereo artist: Legend 3D
Brandon Barney.. compositor
Judy Barr.. digital compositor
Christian J. Barratt.. junior stereo artist: Legend 3D
Pharoah Barrett.. visual effects artist: the third floor
Keith Barton.. technical support: Milk Visual Effects
Jason Bath.. visual effects producer: Animal Logic
Jeremy Bazin.. stereoscopic compositor
D.J. Becerral.. stereo compositor: Legend3D
Susanne Becker.. digital compositor: Double Negative
Nathan Behmlander.. stereoscopic compositor
Matthew Bell.. stereo compositor: Legend 3D
Richard Bendo.. stereoscopic compositor: Legend 3D
Tyler Bennink.. stereo producer: Legend3D
Niki Bern.. compositor
Kate Bernauer.. compositor
Melissa Best.. stereo compositing supervisor: Gener8
Luke Bigley.. digital compositor
Sabina Bihlmaier.. digital compositor
James Bishop.. support engineer: animal logic
Jourdan Biziou.. previs artist: The Third Floor Inc.
Aevar Bjarnason.. visual effects artist
Gabriel Blanco.. r&d engineer
James Bleakley.. visual effects: Matchmove artist: Animal Logic
Ilona Blyth.. visual effects coordinator
Preetham Tej Boddu.. prep supervisor
David Bohorquez.. previs artist: The Third Floor Inc.
Caleb Bomysoad.. compositor: Gener8
Austin Bonang.. previs supervisor: The Third Floor Inc
Fabrizia Bonaventura.. lighting td
Timothy Bond.. digital coordinator: Luma Pictures
Jonathan Bot.. digital compositor: Animal Logic
Manuel Bover.. previs artist: The Third Floor Inc.
Chris Bowers.. previsualization artist
Jason Bowers.. compositing supervisor
Paul Boyd.. visual effects artist
Neal Bradshaw.. 3d scan technician: Gentle Giant Studios
James Braid.. technology: Double Negative
Ben Breckenridge.. stereoscopic supervisor
Greg Breitzman.. previs artist: The Third Floor Inc.
Millie Brennan.. stereo compositor: Legend 3D
Laura Brewer.. stereo artist (as Laura Massingham)
Decharne Brian.. digital compositor
Brandon Brocker.. visual effects production assistant
Adam Broderick.. visual effects artist
Tasha Brotherton.. lead stereoscopic compositor
Colin P. Brown.. colourist
Jason Lee Brown.. modeler
Tristan Brown.. digital compositor
Anthony Brunelle.. previs artist: NeoReel inc.
Page Buckner.. visual effects consultant
Odemaris Burgos.. visual effects artist
Paul Butterworth.. visual effects supervisor: visual effects supervisor: Animal Logic VFX
Meagan Byrt.. prep lead
Serena Cacciato.. animator
Andrew Cadey.. visual effects technical director
Francesco Cadoni.. compositor: Luma Pictures
Moray Caldwell.. digital compositor
Josh Callahan.. stereo artist: Legend 3D
Sean Callahan.. lead stereo artist: Legend 3D
Sarah Canale.. stereo compositor: Legend 3D
Alexandre Cancado.. 2d supervisor: Luma Pictures
Eric Cardenas.. stereo compositor
Dan Carnegie.. matchmove supervisor: Gener8
Thiago Carneiro.. stereo compositor: Legend 3D
Dan Carpenter.. compositor: Gener8
Ean Carr.. compositor
Antonio Carrasco Liadskikh.. stereo compositor: Legend 3D
Owen Cartagena.. stereo compositor: Gener8
Steve Casa.. visual effects photographer
Nicolás Casanova.. stereo compositor: Legend 3D
Ethan Casper.. visual effects coordinator: credited
Gerardo Castro.. visual effects artist: roto artist - Gener8
Joe Censoplano.. lighting/compositing: Luma pictures
Josè Cervera.. fx artist: Genialogic FX s.u.
Craig Cesareo.. lead pipeline td: Legend3D
Julien Chagnon-Zimmerly.. stereo compositor: Legend 3D
Caroline Chai.. roto artist
Matthew Chan.. stereo artist: Legend 3D
Wayne Chan.. digital compositor: Double Negative
Tiffany Chang.. junior stereo artist: Legend 3D
Romain Charoy.. visual effects artist
Peter Charron.. lead stereo artist: Legend 3D
Kathy Chasen-Hay.. visual effects consultant
Shirin Chawla.. rotoscope artist: stereoscopic conversion
Cookie Chee.. rotoscope artist
Jonathan Cheetham.. compositing supervisor: Method Studios
John Abraham Chempil.. digital artist: double negative
Alexander Chen.. Visual Effects Data Asset Coordinator
Teddy Cheong.. compositor
Ricky Cheung.. prep artist
Cheow Hong Chia.. paint/prep artist: double negative
Kunal Chindarkar.. compositor: Double Negative Visual Effects
Laurence Chong.. matchmove artist: animal logic
Caleb Choo.. visual effects artist
Tim Chou.. stereo supervisor: Gener8
Razack Chris.. stereo artist: Legend 3D
Kenneth Chua.. machmove artist: double negative
Vincent Cirelli.. visual effects supervisor: Luma Pictures
Jimi Clark.. stereoscopic compositor
Erik Classen.. digital compositor
Jeff Clifford.. research and development: Double Negative
Christine Clippinger.. senior stereo compositor: Legend 3D
Nicolae-Gheorghe Cojocaru.. effects technical director: Double Negative
Tom Collier.. digital compositor: Animal Logic
Aaron Colman-Hayes.. model & texture artist: Luma Pictures
Brian Connor.. digital compositor: double negative
Tristan Connors.. modelling supervisor
J. Todd Constantine.. previs artist: The Third Floor Inc. / previsualization lead: The Third Floor
Katharine Watford Cook.. director: 360º/VR EPK / producer: 360º/VR EPK
Agustin Andres Cortes.. visual effects (as Augustin Andres Cortes)
David Costello.. roto/paint artist
Maurice Cox.. stereoscopic compositor
Sarah Cripps.. visual effects line producer
Matt Crispo.. stereo compositor: Legend 3D
Andres Cuervo.. stereoscopic compositor: Legend 3D
Ryan Cummins.. lead stereo compositor
Rusty Currier.. visual effects artist: Luma Pictures
Nicole D'Cotta.. roto artist: double negative
Nyssa Dalley.. stereo artist: Legend3D
Michaela Danby.. digital compositor
Cole Darby.. i/o coordinator: Luma Pictures
Samuel Darnell.. stereo compositor
Nicolas Darques.. pipeline supervisor: Method Studios London
Nic Davidson.. stereo artist
Jayson Davis.. compositor: Gener8
Rikk Davis.. stereo artist: Legend 3D
Ruth Deane.. roto/prep artist: method studios
Robert Deas.. visual effects artist
Josh Deason.. stereoscopic compositor
Christophe Dehaene.. digital compositor
Vance Dehne.. prep artist
Zelko Dejanovic.. digital compositor
Matthew DeJohn.. stereoscopic supervisor: Legend 3D
Chris Del Conte.. vp of production: Legend3D
Leonardo Delaney.. stereo compositor: Legend 3D
Reyna Delaney.. stereoscopic compositor
Ruy Delgado.. visual effects artist
Marie Victoria Denoga.. digital compositor: Luma Pictures
Matías Derkacz.. compositor: Milk VFX / lead compositor
Harshal Deshpande.. team lead matchmove
Jyoti Bhalchandra Deshpande.. production manager
Iacopo Di Luigi.. lead artist: lighting
Alex Diaz.. stereo compositor: Legend 3D
Timothy Diem.. stereo artist: Legend3D
Kenneth Dietrich.. compositor
Eshan Dissanayake.. Stereo Artist L3D
Yoav Dolev.. digital compositor: Animal Logic
Tyson Donnelly.. digital compositor
Wes Dorough.. visual effects data wrangler: reshoots
James Douvinos.. jr. stereo artist
Tom Driscoll.. vfx editor: Legend 3D
Brian Ducharme.. digital compositor: Genialogic-fx
Olivier Dumont.. visual effects supervisor: Method Studios
Adam J. Dunn.. digital compositor
Jean-Paul Ear.. stereoscopic compositor: Legend 3D
Brandon Edgar.. compositing artist: legend 3d
Christopher Edwards.. previs creative supervisor: The Third Floor Inc
David Edwards.. compositor: Luma Pictures
Michael J. Egan.. visual effects artist
James Eggleston.. compositor
Kelsey Elias.. stereo compositor: Legend 3D
Tosh Elliott.. Build supervisor: Double Negative
Jordan Emerick.. previs artist: The Third Floor
Marlon Engel.. stereoscopic compositing supervisor: Gener8
Joe Engelke.. digital compositor
Christopher Enloe.. stereo depth artist: Legend 3D
Jeremy Erb.. stereo artist: Legend3D: visual effects
Erick Escobales.. stereo artist: Legend3D
John Paul Escobar.. assistant: vfx editor: Legend 3D
Elena Espinosa.. visual effects
Jeffrey Esteban.. previs artist: NeoReel inc.
Verónica Granadero Estrada.. rotomation artist: stereoscopic conversion
James D. Etherington.. compositing supervisor: Double Negative
Duane Eues.. technical director
Devin Fairbairn.. visual effects producer: Match the Motion
Struan Farquhar.. visual effects editor
Joseph Farrant.. visual effects editor: Double Negative
Charlotte Farrell.. technology: Double Negative
James Farrington.. animator: Double Negative
Andrew Farris.. stereo compositor: Legend3D
Kathryn Fay.. stereo compositor: Legend 3D
Amy Felce.. matchmove artist (as Amy Lloyd) (milk-vfx)
Limas Uribe Fernando.. stereo artist: Legend 3D
David Fernández Girón.. digital artist
Rogiero Fernández.. rotoscope artist: Gener8
Christopher Ferrari.. fx artist
Elisa Mar Ferre.. digital compositor
Judith Ferrer.. digital compositor
Mark Ferrer.. rotoscope artist: Gener8
Alastair Ferris-Leak.. lighting artist
Juan Carlos Ferrá.. stereo compositor
Benjamin Figueroa.. stereo artist: Legend 3D
Tiku Roemello Fisher.. stereo coordinator (as Tiku Fisher)
Megan Flanagan.. lead stereo artist
Matt Flicker.. fx technical director
Anthony Florio.. 3d compositor
Heather Flynn.. previs lead: The Third Floor Inc.
Sarah Foff.. compositor: Legend 3D
David Forsbrey.. environment artist: double negative
Jenny Foster.. visual effects producer: Double Negative
Frederic Fourier.. cg artist: Method Studios
Camila Silveira Francisco.. rotomation artist: stereoscopic conversion
Alex Fry.. compositing lead
Amy Furey.. matchmove artist: animal logic
Akash Gade.. visual effects artist
Adam Gailey.. visual effects artist
Jennifer Gallaugher.. stereo compositor
Jason Gandhi.. r&d
Vikas Ganer.. assistant rotoscope lead: Stereoscopic Conversion: Gener8
Riddhima Garatikar.. stereo artist: Legend 3D
Magali Garceau.. previs artist: NeoReel inc.
Anthony Garcia.. lead stereo compositor: Legend 3D
Lloyd Garcia.. stereo artist: Legend 3D
Manuel Gomez Garcia.. rotoscope artist
Yazmin Garcia.. stereo compositor
Nathan Gardner.. roto prep supervisor
Prag Gargatte.. compositor: Double Negative
Brannek Gaudet.. stereoscopic compositor
Rino George.. compositor
Tomi George.. stereo roto/paint artist
Mohamed Ghouse.. digital compositor: Double Negative
Filippo Giansante.. vfx supervisor: Genialogic FX s.u.
Laurent Gillet.. visual effects supervisor
Sam Girdler.. stereo coordinator: Double Negative
Henning Glabbart.. digital compositor: Milk Visual Effects
Cyrus Jay Gladstone.. conversion stereographer (as Cyrus Gladstone)
Blake Goedde.. digital compositor (visual effects)
Aylwyn Goh.. visual effects production coordinator
Walter Goh.. matchmove artist: double negative
Harrison Goldstein.. visual effects line producer: Double Negative
Kyle Goodsell.. compositing sequence supervisor: double negative
Lenny Gordon.. tracker: Luma Pictures
Philip Gordon.. stereo compositor: Legend 3D
Yash Gowda.. stereographer
Trevor Graciano.. compositing supervisor: Legend 3D
Alvin Grado.. visual effects
Cody Graham.. stereoscopic artist
Duane Granger.. io production supervisor: Legend 3D
Anthony Grant.. lead modeler/texture artist: Luma Pictures
Pasquale Anthony Greco.. visual effects data wrangler
Neil Greenberg.. visual effects editor
Anthony Gregory.. masking artist: Legend 3D
Nicolas Grenier.. previs artist: NeoReel inc.
Turlo Griffin.. digital matte painter: Milk VFX
Steve Griffith.. visual effects producer: luma pictures
Meghan Grube.. animator: Luma Pictures
Christopher Grutzmacher.. system administrator: Legend 3D
Araceli Guerrero.. stereo compositor: Legend 3D
Emmanuel Guevarra.. prep lead: Gener8
Marc-André Guindon.. previs supervisor: NeoReel inc.
Vikas Gusain.. senior prep artist
Gil Hacco.. previs artist: The Third Floor Inc.
Sharna Hackett.. visual effects line producer: double negative
Bryan Haines.. visual effects artist
Andrew J. Hall.. stereo artist: Legend 3D
Jeremy Hall.. stereo artist
Miles Hall.. lead stereo artist: Legend 3D
Jamie Hallett.. visual effects supervisor: capital T
Lindsay Hallett.. director: business relations - luma pictures
Ryan Hamar.. prep artist: assets (stereoscopic conversion)
Rob Hamilton.. paint/roto artist: Luma Pictures
Kelsey Hammerton.. stereo compositor: Legend 3D
Adam Hammond.. digital compositor:double negative
H Haden Hammond.. freelance compositor: capital T
Lisa Hansen.. visual effects line producer: double negative
Pete Hanson.. studio manager: Double Negative
Ryu Harada.. character look development artist
Aleksandar Hardi.. rotoscope artist
Andrew Harris.. stereo artist: Legend 3D
Shizue Harrison.. senior stereoscopic artist: Legend 3D
John Hasbrook.. previs artist: The Third Floor
Syuhada Hassan.. visual effects production assistant
Corinna Hatlestad.. stereo artist: Legend 3D
Kyle Hause.. previs artist: The Third Floor Inc.
Eric Heaton.. lead stereoscopic compositor: Legend 3D
Jason Hebert.. senior stereo compositor
Samson Heffernan.. support engineer: animal logic
Ewoud Heidanus.. digital compositor: Double Negative
Kimberly Henry.. lead stereoscopic compositor: Legend 3D
Marla Neto Henshaw.. business relations associate: Luma Pictures (as Marla Neto)
Mario Escudero Hern.. rotomator, 3D stereoscopy (as Mario Escuardo Hern)
Nicolas Hernandez.. visual effects supervisor: Milk Visual Effects
Ashton Hertz.. data i/o: Method
Kimberley Hickey.. stereo compositor: Legend 3D
Demitri Hidalgo.. stereo compositor: Legend 3D
Jose Manuel Hidalgo.. matchmove artist
Wilson Ho.. stereo compositor: Legend 3D
James Hoang.. junior stereo artist
Tom Hocking.. digital effects artist: at DNEG
Justin C. Holden.. stereo artist: Legend3D
Oliver Hollingdale.. motion editor
Mike Hopkinson.. technical director: Legend 3D
Sam Horgan.. assistant colourist: Double Negative
Shailey Horton.. stereoscopic compositor (as Shailey Horne)
Yuka Hosomi.. digital compositor
Craig Houston.. lead stereo compositor: stereoscopic conversion
Jeremy Houtz.. stereo artist
Heather Howell.. python developer: Legend 3D
Cosmin Hrincu.. model & texture artist: luma pictures
Levon Hudson.. motion tracker
Josh Hulands.. roto/prep artist: animal logic
Mark Hunter.. visual effects editor: double negative
Drew Huntley.. digital compositor
Zameer Hussain.. senior compositor: Double Negative
Jacqueline Hutchinson.. supervising technical director: Legend 3D
Amanda Hyland.. stereo artist: Legend 3D
Ken Imura.. compositing technical director: Legend 3D
Insurgent.. prep artist
Neh Jaiswal.. vfx line producer
Bhakar James.. matchmove and layout supervisor
Phillip James.. stereographic depth artist: Legend 3d
Jaeyoung Jang.. rotomation artist: Gener8
Rennie Jayasekera.. masking artist: Legend 3d
Nathan Jennings.. matchmove artist: Animal Logic
Kundan Kumar Jha.. roto line producer: Double Negative Mumbai
Quan Jiang.. senior stereo compositor: Legend 3D
Jorge Jimenez.. i/o coordinator: Gener8 (as Jorge Miguel Jimenez Quintanilla)
Michael Jimenez.. compositor: Gener8
Martin Johansson.. cg supervisor: Double Negative
Helen Johnson.. visual effects artist
Justin Johnson.. digital effects supervisor: luma pictures
Nicholas Johnson.. digital compositior: Crafty Apes
Amanda Johnstone-Batt.. visual effects artist: double negative
Jacob Jared Jones.. stereo compositor: Legend 3D
Megan Kay Jordan.. previs coordinator: The Third Floor Inc (as Megan Jordan)
Marc Joubert-Nederveen.. modeling technical director
Caroline Journo.. digital compositor
Daniel A. Judah.. production coordinator
Luc Julien.. lead digital compositor: Double Negative
Mark Justison.. compositor
Dinesh K. Bishnoi.. matchmove lead: Prime focus
Bradley Kaiser.. lead stereo artist
Dong Hun Kang.. matte painter
Vivek Karmarkar.. compositor: double negative
Olya Karnes-Lotterhos.. rotoscope artist
Jeff Kasunic.. visual effects artist: Double Negative
Ashley Keeler.. digital coordinator: Luma Pictures
Matthew Kemper.. compositing supervisor
Abbie Kennedy.. matchmove supervisor (as Abbie Smith)
Daniel Kepler.. technical coordinator: Luma Pictures
Dulshan Keragala.. model & texture artist: luma pictures
Christopher Kerr.. stereo compositor
Alex Khan.. digital compositor: Luma Pictures
Kendrick Khoo.. model & texture artist: luma pictures
Haetsal Kim.. tracking/matchmove artist: luma pictures
Jeehyun Kim.. stereo artist: Legend 3D
Ji Eung Kim.. prep artist: stereoscopic conversion
Jun Eun Kim.. lighting and compositing artist
Zachary Kinney.. lead compositor
Ranjith Kizakkey.. matchmover
Rory Knight-Jones.. visual effects coordinator (as Rory Jones)
Alana Kochno.. compositor
Keith Kolod.. composting supervisor: Legend 3D
Robin Konieczny.. environments supervisor
Elicia Koo.. paint artist
Dean Koonjul.. compositor: Double Negative
Allie Koppel.. previs accountant: The Third Floor
Stephanie Ku.. stereo artist: Legend 3D
Duncan Boon Kwang Kuah.. technical director
Amit Kumar.. matchmove artist
Nirmal Kumar.. compositor: gener8
Raneshkumar Kumboji.. roto supervisor: SBL India
Puneeth Kunnatha.. compositor: Gener8
Dave Ladner.. stereo compositor
Damien Lam.. vfx generalist: Animal Logic
Serena Lam.. digital compositor
Hugo Lamontagne.. previs artist: NeoReel inc.
Warren Larkam.. visual effects coordinator
Michael Launder.. digital compositor
Adam Lauwers.. lead artist: Legend 3D: credited
Alex Lay.. digital compositor
Brian Le Hong.. stereo artist: Legend 3D
Nha Hoan Le.. tracking/matchmove artist
Matthew Leach.. r&d
Tracey Leadbetter.. production manager: visual effects
Chris LeDoux.. visual effects supervisor (Crafty Apes)
Mark LeDoux.. compositing supervisor
Tim LeDoux.. visual effects supervisor: Crafty Apes
Daniel Chunghwan Lee.. compositor: Luma pictures (as Daniel Lee)
Ji Young Lee.. stereoscopic compositor: Legend 3D
Keiran Lee.. vfx editorial
Daniel Lee-Poy.. stereo compositor: Legend 3D
Steven Lees-Smith.. support engineering supervisor: animal logic
Andrew Leeuwenberg.. pipeline technical director: Double Negative
Erika Lehner.. visual effects: stereoscopic
Max Leonard.. visual effects producer: Lola Visual Effects
Shae Lepere.. stereo compositor: Legend 3D
Jean-François Leroux.. lead compositor: Double Negative
Xavier Lestourneaud.. fx td: DNEG
Benoit Leveau.. head of software
Didier Levy.. visual effects artist
Matthew Lim.. stereo artist: Legend 3 D
Nicolas Lim.. prep artist: Double Negative
Wayne Lim.. matchmove artist: Double Negative
Adam Lima.. compositor
Alexander Limpin.. stereo compositor: Legend 3D
Tong Jason Lin.. senior effects artist: Method Studios LA
Cedric Ling.. machmove artist: double negative: double negative
Lei Liu.. Prep Artiist
Roger Liu.. previs artist: The Third Floor Inc.
Shenyan Liu.. assistant vfx editor: Gener8
Brendan Llave.. lead stereo compositor
Marc Llorin.. senior stereo artist
Jason Lodas.. stereo artist: Legend 3d
Gian Ignacio Lombardi.. compositing & lighting: Luma Pictures
Giles Longman.. stereo compositor
Daniel Lopez.. support engineer: animal logic
Zoe Lord.. Texture Artist / Matte Painter
Caydenn Louw.. visual effects (Animal Logic: Data Operations) / visual effects: Data Operations
Will Lovett.. lighting and compositing artist: Luma Pictures
Leah Low.. environment technical director
Sam Lucas.. modelling supervisor: Milk Visual Effects
Russell MacKenzie.. stereographic engineer
Kendrick MacNaughton.. stereo artist: legend 3d
Patrick Madden.. support engineer: animal logic
Garry Maddison.. colourist: Double Negative
James Madigan.. visual effects supervisor
David Magee.. stereoscopic compositor
Brett Magnuson.. previs artist: The Third Floor Inc.
Felicia Mah.. stereo compositor: Legend 3D
Khoi Mai.. stereoscopic compositor: Legend 3D
Krisztian Majdik.. pre-visualization editor
Timothy Eustace Major.. cg artist
Jeffrey Manchester.. 3D conversion department manager: legend 3D / stereoscopic department supervisor: Legend 3D
Michael Mansueto.. stereo artist
Marco Manzini.. digital artist: Double Negative
Paul Maples.. motion control operator
Sam Marchant.. render wrangler
Dida Marinova.. stereo artist: Legend 3D (as Dida Tosheva)
Ariel Martian.. visual effects artist
Francisco Martinez.. lighting and compositing artist (Luma Pictures)
Juan Martinez.. rotomator, 3D stereoscopy
Kimberly Martinez.. lead stereo compositor: Legend 3D
Joseph Marut.. stereo compositor: Gener8
Giovanni Mascherpa.. lighting td
Daniel James Mason.. matchmove artist: stereoscopic conversion
Guy Masonwells.. digital artist
Tadao Masuyama.. modeler & texture artist: Luma Pictures
Nathan Mateo.. stereo artist: Legend 3D
Dexter Matias.. stereo compositor: Legend3D
Richard Matsushita.. 3d generalist
Giacomo Matteucci.. digital compositor
Keith Matz.. previs artist: The Third Floor Inc.
Stefan Mayr.. cg artist: Method Studios
Martinez Mayra.. stereo artist: Legend 3D
Cody McCaig.. masking artist
Brian McCann.. compositor: gener8
Sean McCarty.. lead stereo compositor: Legend 3D
Jonathan McClintic.. compositor
Matt McClurg.. previsualization artist: The Third Floor
Steven McCreanor.. stereo artist: Legend 3D
Owen McGonigle.. visual effects artist
Robert McInnis.. general manger: Legend3D
Erika A. McKee.. visual effects producer
Kyle McKernon.. stereo compositor: Legend 3D
Brandon McMenamin.. stereo compositor: Legend 3D
Wanamas Meevasana.. stereo compositor: Legend 3D
Crisanta Melendez.. digital coordinator (Luma Pictures)
Jesse Meler.. compositor
Taylor Meraz.. stereo artist
Sheetal Meshram.. stereo compositor-Legend 3D
John Meyers.. visual effects coordinator: The Third Floor Inc.
Thomas Middleton.. digital compositor: Animal Logic
Ivanna Mikhaylova.. digital compositor
Shane Miles.. rotomation artist
Kirsty Millar.. visual effects superviser: Animal Logic
Lex Millena.. stereo compositor: Gener8
James A.J. Miller.. visual effects artist
Bradley Millford.. data coordinator
Kyoungsoo Min.. model / texture artist: luma pictures
Eric A. Mitchell.. compositor: stereoscopic: Gener8
Riley Mitchison.. stereoscopic compositor
Souvik Mitra.. matchmove supervisor: prime focus
Nafisah Mohamed.. matchmove artist: Double Negative
Vikram Mohan.. machmove artist: double negative
Paul Molodowitch.. lead pipeline technical director: Luma Pictures
Summyr Montesanto.. senior stereo compositor: Legend 3D
Glenn Morris.. roto/paint supervisor
Vicky Morris.. visual effects coordinator
Bastien Mortelecque.. lookdev/lighting td: milk-vfx
King Mugabi.. stereo artist
Andrew Mukama.. Stereo Artist: Legend 3D
Jay Murray.. roto artist: Milk Visual Effects
Nathalia Ruiz Murray.. previs coordinator: The Third Floor Inc
Ajith Kumar N... Paint/Prep artist: Pixstone images Pvt ltd (as Ajithkumar)
Arslan Naqvi.. compositor
Amit Narwani.. matchmove artist: Double Negative
Livi Naylor.. visual effects coordinator: Double Negative
Anton Nazareth.. effects technical director
Gregory Nazarian.. compositor
Malcolm Neailey.. lighting td: Double Negative
Jason Negreiff.. prep artist: stereoscopic conversion
Patrick Neighly.. visual effects production manager
Brian Neil.. stereo compositor: Legend 3D
Charlotte Nelson.. previs production manager: The Third Floor Inc.
Kenneth Nelson.. visual effects supervisor
Adrian Neub.. systems administrator: Legend 3D
Thomas Newbury.. model & texture artist: luma pictures
Eric Ng.. stereo artist: Legend 3D
Gregory Ng.. lighting & compositing artist: Luma Pictures
Jia-Hao Ng.. matte painter: Env Artist
Kevin Ng.. senior systems engineer: Animal Logic / support engineer: animal logic
Gloria Nguyen.. lead stereo artist: Legend 3D
Nhi Wendy Nguyen.. stereo artist: LEGEND3D
Vincent Vu Nguyen.. stereo compositor: Legend 3D
Habib Niazi.. modelling td: double negative
Aaron Noordally.. paint/prep artist
Kevin Norris.. senior paint/prep artist: Double Negative
Richard Noun.. masking artist: Legend3D
Josh Novak.. animation director
Collette Nunes.. visual effects editor: Milk VFX
Monique O'Halloran.. roto/paint artist
John O'Lone.. digital compositor
Daniel O'Shaughnessy.. rotoscope artist
Carlos Oceguera.. rotomation artist: Gener8
Yvonne Oh.. prep artist: double negative
Sami Oms.. stereoscopic compositor
Cyrus Ongg.. machmove artist: double negative
Jonathan Opgenhaffen.. vfx concept artist: Double Negative
Alban Orlhiac.. matte painter: double negative
Jon Ossitt.. cg artist: Method Studios London
Benjamin Pablo.. stereo artist: Legend 3D
Liana Padilla.. stereo artist
Prashant M. Padol.. rotomation lead: Rotomation Artist
Roberto Palomeque.. stereoscopic compositor
Amey Panchal.. matchmove lead: prime focus
Nicholas Papworth.. fx td
Om Parab.. matchmove lead: primefocus
Rajendra Parab.. matchmove artist
David Parada.. rotoscope artist: Gener8
Marc Paragua.. stereo compositor
Joo-Hwan Park.. lead stereo compositor: Legend 3D
Ryan Parker.. stereo artist
Eduardo Pasaoa.. junior stereo artist: Legend 3D
Bhavik B. Patel.. roto artist: double negative visual effects
Joshil Patel.. digital compositor
Radhika Patel.. matchmove artist: Double Negative
Riaz Patel.. digital compositor
Allison Paul.. visual effects coordinator: Lola Visual Effects
Caprice Paxton.. stereo production coordinator: Legend 3D
Negin Paydarfar.. roto artist
Robert D. Pearson.. visual effects artist
Philip Pendlebury.. studio: double negative
Michael Perdew.. visual effects producer: luma pictures
Angelo Perrotta.. senior digital compositor: Animal Logic
Vardan Petrosyan.. previs artist: The Third Floor Inc.
Jessica Petrunti.. masking artist: Legend3D
Leo Pettersson.. visual effects artist
Sandy Phetchamphone.. lead stereo artist: legend 3D
Melvin Padiparampil Philip.. Stereo Artist: Legend 3D
Kilou Picard.. visual effects producer: double negative
Tricia Pifer.. visual effects executive producer
Ryan Pilcher.. matchmove artist
Raphael A. Pimentel.. animation supervisor
George Plakides.. visual effects artist
Leonel Plasencia.. stereo artist: Legend 3D
Ann Podlozny.. executive visual effects producer: double negative
Joel Pollack.. visual effects: luma pictures
Ipyana Ponder.. compositor
Justin Porter.. lead digital coordinator: Luma Pictures
Travis Porter.. 2d sequence lead
Andy Potter.. technical director
Jenna Powell.. visual effects producer: Milk Visual Effects
Daniel Powter.. data lead
Lucas Pozzey.. lighter/compositor: Luma Pictures
Brian Praamsma.. stereo artist: Legend 3D
Nestor Prado.. look development
Khatal Prajakta.. digital compositor: Double Negative
Pavel Pranevsky.. cg supervisor: Luma Pictures
Andrew Prescott.. visual effects assistant coordinator
Aaron Providence.. stereo compositor: Legend 3D
Carl Prud'homme.. surfacing lead
Jakub Pruszkowski.. digital compositor: Method Studios
Erich Prutzman.. junior stereo artist
Giorgia Pulvirenti.. compositor: Method Studios
Vivek Pundir.. producer: vfx
Katherine Pursey.. visual effects artist
Eugene Purugganan.. senior systems engineer: Animal Logic
Simon Pynn.. matchmove supervisor: double negative
Adam Quattrociocchi.. stereo artist: Legend3D
Shane Rabey.. compositor: animal logic
Pedro Raffalli.. rotomation artist
Nazma Raichuri.. double negative: technology
Harish Rajan.. junior stereoscopic artist: Legend 3D
Vikas Rajput.. asset supervisor
Johanna Ramos Santiago.. prep artist
Jason Ramsey.. stereoscopic production manager
Ryan Ramsey.. lead stereoscopic compositor: Legend 3D
Tina Rangel.. stereo artist
Daniel Rauchwerger.. compositing sequence supervisor: double negative
Jonathan Ravagnani.. digital artist
Oded Raz.. lead texture/shader artist: Luma Pictures
Chris Razack.. stereo artist: Legend 3D
Robert Reategui.. compositor
Jason Reese.. it help desk manager: Legend 3D
Tyagi Reetuj.. compositor: Double Negative
Taryn Reetz.. stereo artist: Legend 3D
Josiah Reeves.. stereo compositor
Brett Reyenger.. senior compositor: Double Negative
Andrew Rhinehart.. lead stereo artist: Legend 3D
Paul W Richards.. information technology manager: Method Studios
Daniel Ricwulf.. production coordinator: Legend 3D
Daniel Riddle.. modeler & texture artist: luma pictures
Alessandro Righi.. modeler
John Rix.. art supervisor: Gener8
Neil Roche.. rigging lead: Milk VFX
Matt Roe.. roto/prep artist: Animal Logic
Karl Rogovin.. dynamics effects animator: Luma
Erasmo P. Romero III.. lead stereo compositor: Legend 3D (as Erasmo Romero)
Ryan D. Romero.. stereoscopic compositor
Steve Romero.. stereo compositor: Legend 3D
Aaron Holmlund Rosapepe.. previs editor: The Third Floor
Sean Rourke.. previs editor: The Third Floor Inc
Alejandro Rubio.. stereo compositor: Legend 3D
Tim Rudolph.. stereo artist: Legend 3D
Rebecca Ruether.. previs artist: The Third Floor Inc.
Christy Runyon.. stereo coordinator: Legend 3D (as Christy Williams)
Jack Runyon.. visual effects editor: Legend 3D
Nathan Rusch.. pipeline technical director: Luma Pictures
John Russell.. technical director: Legend 3D
Leigh Russell.. visual effects artist
Ash Ryan.. digital compositor: double negative (as Ashley Ryan)
Jonathan Sabella.. organic modeler texture artist: Luma Pictures
Matt Sadler.. effects technical director: Double Negative
Corin Sadlier.. matchmove artist
Shawn Sahara.. roto & paint artist: Luma Pictures
Salar Salahi.. depth artist
Thomas Salama.. digital compositor: Double Negative
Ruben Salazar.. digital compositor
Avi Salem.. compositor
Faozan Salman.. prep artist
Lucy Salter.. look dev artist
Theodore M. Sandifer.. prep supervisor
Daniel Sandoval-Guillen.. lead compositor: legend3d
Jason Sanford.. visual effects producer: Crafty Apes
Tejas Sanghavi.. cloth td: double negative visual effects
Marie Sanginesi.. junior stereo artist: Legend3D
Julius Padilla Santos.. stereo compositor: Legend 3D
Benjamin Scabell.. digital compositor: double negative
Marc Schoenbeck.. compositing artist: Luma Pictures (as Marc Schönbeck)
David Schott.. digital compositor: Double Negative
Camille Schubert.. stereo compositor: Legend 3D
Jan Schubert.. lighting technical director: milk-vfx
Kate Schultz.. stereo compositor: Legend 3D
Elaina Scott.. previs artist: The Third Floor Inc.
Andrew E. Scrase.. generalist technical director: Double Negative
Brendan Seals.. lighting supervisor: Luma Pictures
Alexander Seaman.. visual effects: cg supervisor: Double Negative
Federico Sella.. visual effects artist: stereoscopic conversion
Beth Senn.. digital coordinator: Luma Pictures
Vanessa Seow.. visual effects coordinator: Double Negative
David Serrano.. compositor: Gener8
Khizar Shabir.. stereo artist: Legend 3D
See Shae Lyn.. clean-up artist
Upasana Shanker.. prep artist: Double Negative
Mohak Sharma.. visual effects coordinator
Virat Sharma.. vfx production assistant: visual effects unit, Chicago
Alyssia Sharpe.. production accountant: Animal Logic
Kerry Shea.. vp of production: The Third Floor Inc
Rob Shears.. visual effects production manager: Double Negative
Cameron Shepler.. stereo compositor: Legend 3D
Natalia Shevcun.. stereo compositor: Legend 3D
Rick Shine.. vfx data wrangler
Michelle Shoukralla.. stereo compositor: Legend 3D
Lynn Sibley.. production coordinator
Matthew Sidebottom.. stereo artist
Alonso Sierra.. stereoscopic matte artist: Gener8
Jia Yi Siew.. roto/prep artist: double negative
Joey Sila.. lighting and compositing artist: Luma Pictures
Jared Simeth.. associate vfx supervisor: Luma Pictures
Sheida Sims.. stereo compositor / stereo compositor: Legend 3D
Mrityunjay Singh.. digital compositor: Double Negative
Thanapoom Siripopungul.. Character TD Supervisor: Luma Pictures
Kris Sison.. senior stereo artist: Legend 3D
Billy Smith.. compositor: gener8 digital media corps
Jessica Clare Smith.. digital compositor
Joshua Smith.. stereo artist
Natalie Smith.. rotoscope artist: Gener8
Stephen J. Smith.. roto/prep artist: Method Studios
Mark Soraci.. senior stereo artist
Anna Sou.. stereo compositor
Henry South.. Texture Supervisor
Bernardo Andrea Spadafora.. lighting and compositing artist (Luma Pictures)
Mat Stace.. senior systems engineer: Method Studios
Paul Stark.. stereographic engineer
Richard Stay.. senior compositor: double negative
Jim Steel.. senior digital compositor (Double Negative)
Daniel Stein.. compositing lead
Joshua D. Stevens.. compositor
Ken Stewart.. digital compositor
Yesod Stone.. io coordinator: Legend 3D
Perry Stoutt II.. stereo artist: Legend 3D
Grant Street.. senior systems engineer: Animal Logic
Dylan Streiff.. stereo compositor: Legend3D
Mary Stroumpouli.. digital compositor: Double Negative
Damien Stumpf.. cg supervisor: method studios
Errol Stussi.. i/o coordinator
Aline Sudbrack.. cg sequence supervisor: Double Negative
Mariangela Suma.. visual effects coordinator: milk-vfx
Wessley Summers.. stereoscopic compositor
Jenna Sunde.. stereoscopic compositor: Gener8
Richard Sutherland.. cg supervisor: Luma Pictures
Daniel Svaboe.. compositor
Steven Swanson.. visual effects supervising producer: Luma Pictures
Matthew Swanton.. stereoscopic compositor: Legend 3D
Jeremiah Sweeney.. visual effects supervisor: Lola VFX
Michael J. Sweetser.. stereo artist: Legend3D
Daniele Tagliaferri.. senior lighting technical director: Method Studios
Lionel Taillens.. environment td: double negative
Jerrod Tan.. roto/paint artist
Randy R. Tecson.. stereoscopic roto artist: Gener8
Natalie Tejada.. stereo coordinator: Legend 3D
Dan Tellwright.. data i/o
Olivier Thibaut.. research and development: Double Negative
Sunny Thipsidakhom.. stereo compositor: Legend 3D
Jason Thomas.. stereo compositor
Brian Thomason.. stereo compositor
Mike Thomson.. visual effects artist
Lee Tibbetts.. senior modeller: double negative
Justin Tirado.. animator
Shermaine Toh.. prep artist: Double Negative VFX
Syria Toliver.. lighting & compositing artist: Genialogic-fx s.u.
Craig Tonks.. visual effects artist
Viviana Torrellas.. visual effects artist
Oscar Torres.. stereo artist
Roger Tortosa.. senior technical director generalist: Double Negative
Dennis Toufexis.. visual effects artist
Ted Trabucco.. lead stereo artist: Legend 3D
Serina Trexler.. stereo artist: Legend 3D
Raymond Trimm.. junior stereo artist: Legend 3d
Ryan Trippensee.. lead compositor: Luma Pictures
Adam Trowse.. digital compositor
Oleg Troy.. cg lead
Sam Tull.. lighter/compositor: Luma Pictures
Abdul Ahad Tunio.. stereo compositor: Legend 3D
Parikshat Tyagi.. compositor: double negative (as Parikshit Tyagi)
Panida Umrapal.. stereo artist: Legend 3d
Chloe Valdecantos.. stereo compositor: Legend3D
Khrystyne Valena.. stereo compositor: Legend 3D
Kealani Vanderleest.. stereo artist: Legend 3D
Adam Vanner.. creature technical director
Christopher A. Vazquez.. stereo compositor: Legend 3D
Alejandro Vela-Castro.. roto artist: Double Negative
Lies Veldeman.. digital compositor: double negative
Ricardo Velez.. rotoscope artist: Gener8
Nitya Venugopal.. roto/paint artist
Neall Verheyde.. production technology: Gener8
Valeri Vidakovic.. stereo compositor: Legend 3D
Joseph Villa.. senior stereo compositor: Gener8
Radu Vintila.. lead systems engineer: Animal Logic
Keven Viragh-Begert.. machmove artist: gener8
Chuong Vu.. digital compositor
Nigel Wagner.. matte painter
Adam Walker.. visual effects artist
Nina Walsh.. operations manager (as Nina Egan)
Jenny Wan.. compositor
Nancy Wang.. supervising visual effects editor: Legend 3D
Thea Warren.. compositing department supervisor: Legend 3D
James Waterson.. lead compositor: Luma Pictures
Bret Watkins.. stereo compositor: Gener8
Mark Webb.. visual effects producer: Method Studios
Jeremy Webber.. senior systems engineer: Animal Logic
Derek Weil.. digital coordinator: Luma Pictures
Erik Werlin.. compositor: visual effects
Nicole A. West.. effects technical director
Brittany Wetzel.. stereo compositor: gener8
Dustin White.. stereo compositor: Legend 3D
Ian W.S. White.. rotomation lead: Gener8
Matthew White.. stereo compositor: Legend 3D
Tom Whitehead.. visual effects artist
Kristofer Whitford.. roto artist: double negative
Tom Whittington.. digital compositor
Christopher Whittle.. visual effects artist: Double Negative
Bob Wiatr.. compositing supervisor: Feder8tion
Adam Will.. senior stereo artist
Lyndsey Will.. lighting and compositing: Genialogic FX s.u. / roto/prep artist: Genialogic FX s.u.
Aaron Williams.. lead stereo artist: Legend 3D
Adrian Eugene Daniel Williams.. visual effects artist
J. Adam Williams.. lead stereo artist: Legend 3D (as Jason Williams)
Katie Williams.. stereoscopic matte artist: Gener8
Shanese Williams.. i/o technician: Legend 3D
Heather Willman.. stereo producer
Craig Wilson.. stereo production assistant: Legend 3D
Jessica Wolff.. stereoscopic compositor
Eddy Wolfson.. stereo compositor: Legend 3d
David Wong.. junior digital compositor
Jason Wong.. stereo compositor: Legend 3D
Sauyan Wong.. data i/o manger
Anthony Wonsoff.. digital matte painter: Double Negative
John Wootton.. stereo compositor
Ben Wotton.. roto/prep artist: Animal Logic
Ged Wright.. visual effects supervisor: double negative
Nicholas Martin Wright.. compositor
Peter M. Wu.. previsualization artist: The Third Floor
Garrett Wycoff.. compositor: luma pictures
Anna Yamazoe.. texture artist: double negative
Cheng Yang.. machmove artist: double negative
Ryan Yeung.. stereo compositor: Legend 3D
Sarah K. Young.. stereoscopic supervisor: Gener8
Ahmed Yousry.. visual effects artist
Cobol Yu.. stereo depth artist: Gener8
Jenna Yu.. stereo compositor
Sonia Yu.. lighter & compositor: Luma Pictures
Jun Xian Yue.. roto artist: double negative
Aslan Zamaev.. matchmove artist
Lye Zechari.. matchmove artist: double negative
Eva Zemaitis.. stereo artist: Legend3D
Russel Zenarosa.. stereo compositor: legend 3d
Alvaro Zendejas.. stereoscopic artist
Nathan Zeppel.. paint/roto artist: Luma Pictures
Hao Zhang.. stereo compositor: Legend 3D
Lei Zhang.. visual effects coordinator
Donaji Zuniga Rojas.. stereoscopic rotoscope artist
Ruben Gerardo Alfaro Moreno.. visual effects (uncredited)
Marcus Bain.. Matchmove Artist: Animal Logic (uncredited)
Daniel Baker.. technology: Double Negative (uncredited)
Sreyans Bardia.. head of production (uncredited) / visual effects head of production: BOTVFX (uncredited)
Joshua Bristow.. stereo compositor: Legend 3D (uncredited)
Justin Brunett.. animator: Luma Pictures (uncredited)
Rachel Cadden.. visual effects production assistant: Double Negative (uncredited)
Rafael Echegaray.. stereo compositor (uncredited)
Manuel Gomez Garcia.. rotoscope artist: Gener8 (uncredited)
Isabelle Gilbert.. rotoscope artist: Gener8 (uncredited)
Geoffrey Harlos.. stereoscopic compositor (uncredited)
Alex Holcombe.. VFX Editor: Animal Logic (uncredited)
Hetal Jain.. visual effects producer: BOTVFX (uncredited)
Kareem K.H... Mist VFX Studio (uncredited)
Joe Lewis.. motion control rigs (uncredited)
Prashanth Narayanan.. production manager: visual effects: 5Elements Entertainment (uncredited)
Glenn Osgood.. lead stereo artist: Legend 3D (uncredited)
Prakash Pathak.. production assistant: vfx (uncredited)
Shreyas Patil.. visual effects executive producer: supernovafx studios (uncredited)
Radhakrishnan.. prep artist: BOT VFX (uncredited)
Sandesh Ramdev.. visual effects supervisor (uncredited)
Emmanuel Rojas.. matchmove artist (uncredited)
Dale Rostron.. build artist: Double Negative (uncredited)
Sankarasubramanian.. roto/prep supervisor: Botvfx (uncredited)
Kristine Schmitt.. stereo artist (uncredited)
Daniel Scott.. research and development (uncredited)
Flavio Segal.. stereoscopic compositor: Gener8 (uncredited)
Srikanth.. 2D(Roto/Paint) Supervisor: BOT VFX (uncredited)
Vanessa Velasquez.. technology: Double Negative (uncredited)
Greg Wadsworth.. digital compositor (uncredited)

Stunts

Wade Allen.. stunt coordinator: second unit
William G. Ambrose.. utility stunts
Raven-Danielle Baker.. stunt performer / utility stunts
Kelly Bellini.. stunts / utility stunts
Joanna Bennett.. stunt double / stunts (as Joanna Bennett) / utility stunts
Matt Berberi.. stunt performer / utility stunts
Tamiko Brownlee.. stunt double: Maggie Q / utility stunts
Rico Burgos.. stunt rigger / utility stunts
Elisabeth P. Carpenter.. stunt double: Shailene Woodley
Kevin Chase.. utility stunts
Anis Cheurfa.. stunts / utility stunts
Marcelle Coletti.. stunt performer / utility stunts
Jeremy Conner.. stunt performer / utility stunts
Stephen Conroy.. stunts / utility stunts
Brandon Cornell.. utility stunts
Scott Cosgrove.. utility stunts
Elizabeth Davidovich.. stunts / utility stunts
Keith Splinter Davis.. utility stunts (as Keith Davis)
Matthew L. Davis.. utility stunts
Nick DeKay.. stunt double: Jonny Weston / utility stunts
Greg Dela Riva.. utility stunts
Jacob Dewitt.. utility stunts
Rockey Dickey Jr... stunt rigger / utility stunts
Arturo Dickey.. stunt rigging coordinator / stunts
Yan Dron.. utility stunts
Seth Duhame.. stunts / utility stunts
Alex Duke.. nd stunts
Adam C. Edwards.. utility stunts
Ian Eyre.. stunt rigger / utility stunts
Troy Faruk.. stunt performer
Bob Fisher.. utility stunts
Alessandro Folchitto.. stunt performer / utility stunts
Shauna Galligan.. stunt double: shailene woodley
Justin Gant.. stunt performer / stunt rigger
Jacob Garcia.. stunts / utility stunts
Duffy Gaver.. utility stunts
Anthony Genova.. utility stunts
Daniel Graham.. stunts / utility stunts
David P. Griffith.. utility stunts
Tad Griffith.. utility stunts
Dante Ha.. stunts (as W. Dante Ha) / utility stunts
Daniel Hargrave.. stunt double: Miles Teller / utility stunts
Nicholas Hayner.. stunt performer / utility stunts
Randy Haynie.. stunts / utility stunts
Crystal Hooks.. stunts (Darrin Prescott) / utility stunts
Robert Houillion.. utility stunts
John Hudson.. technical advisor
Scott Hunter.. stunts
Brendon Huor.. stunts
C.C. Ice.. utility stunts
Duke Jackson.. stunt performer / utility stunts
Bobby Jordan.. stunt performer / utility stunts
Antal Kalik.. stunt performer / utility stunts
John Kap.. stunts
David Kilde.. stunt performer / utility stunts
Keone Kim.. utility stunts
Ralf Koch.. stunts / utility stunts
Paul Lacovara.. stunt double: Theo James / utility stunts
Jasi Cotton Lanier.. stunt double: Emjay Anthony / utility stunts
Scott Loeser.. stunts / utility stunts
Maggie Macdonald.. stunt performer / utility stunts
Jeremy Marinas.. fight coordinator / utility stunts
Nicole Marines.. stunt performer / utility stunts
Aby Martin.. utility stunts
Nicholas Martin.. stunt double
Michael McGuire.. utility stunts
Michael McGuire.. utility stunts
Kyle Mclean.. stunt double: Theo James / utility stunts
Jessica Merideth.. stunt performer / utility stunts
T. Ryan Mooney.. stunts
Chris Moore.. utility stunts
Dino Muccio.. stunt performer / utility stunts
Spencer Mulligan.. stunts / utility stunts
Matthew Austin Murray.. stunts
Mark Norby.. stunts / utility stunts
Haley Nott.. stunt performer / utility stunts
Marque Ohmes.. stunt rigger / utility stunts
Jane Oshita.. utility stunts
Jim Palmer.. stunt driver / utility stunts
Richard Pis.. stunt performer
Darrin Prescott.. stunt coordinator
Derick Pritchard.. stunts / utility stunts
Rebecca Ray.. stunt double: Shailene Woodley / utility stunts
Mark Rayner.. stunts / utility stunts
Bayland Rippenkroeger.. stunts
Cody Robinson.. stunt double: Jai Courtney / utility stunts
Corrina Roshea.. stunt performer / utility stunts
John Ross.. stunt rigger / utility stunts
Marvin Ross.. stunt double: Keiynan Lonsdale / stunt performer / utility stunts
Steve Rummenie.. stunt performer / utility stunts
Elena Sanchez.. stunt double: Suki Waterhouse / utility stunts
Maya Santandrea.. stunts / utility stunts
Todd Schneider.. stunts / utility stunts
Jordan Scott.. utility stunts
Josh Seifert.. utility stunts
John J. Shim.. stunt performer / utility stunts
Karin Silvestri.. stunt double: Kate Winslett / utility stunts
Remington Steele.. stunts / utility stunts
Christopher Tardieu.. stunt double: Miles Teller
Sean Taylor.. stunt double: Ansel Elgort / utility stunts
Aaron Toney.. utility stunts
Carol Tresan.. utility stunts
Ashley Rae Trisler.. stunt double: Ashley Judd / utility stunts
Michael Trisler.. utility stunts
Amy Lynn Tuttle.. utility stunts
Jaye Tyroff.. stunts / utility stunts
Vanessa Vander Pluym.. stunts (as Van Vander Pluym)
Diego Ward.. utility stunts
Willie Weber.. stunt rigger / utility stunts
Kyle Weishaar.. stunt double: Caleb / utility stunts
Danny Wynands.. utility stunts

Camera and Electrical Department

Charlotte Acker.. grip
Brian Adams.. lighting technician
Sebastián Almeida.. libra head tech
Charles Arnold.. grip
Grant Babbitt.. camera operator: promo shoot / director of photography: promo shoot
Justin Bernhard.. grip: rigging grip
Joseph Blankinship.. technocrane technician
Marek Bojsza.. lighting technician
Theodore Y. Bott.. cheif lighting technician: second unit
Jermaine Brantley.. rigging electric
Mark Carlile.. lighting technician
Marc Casey.. second assistant camera
Kevin Chase.. cable camera system: Batcam
Jason Clairy.. additional electrician
Josh Cleland.. production assistant: camera
Christopher Cooley.. grip
Andrew Cooper.. still photographer
Justin Cowart.. electrician
Catherine Cravens.. company fixtures technician
Chris Culliton.. gaffer
Joseph Czerw.. key grip: Chicago VFX Unit
David Deever.. video assist
Kyler Dennis.. camera operator: second unit
Sagar Desai.. digital utility: Main Unit
Danny Durr.. lighting technician
Justin Elder.. electrician
Travis Elkins.. electrician: second unit / fixtures technician
Joe Elrom.. digital imaging technician: vfx unit
Ryan Ferguson.. best boy
Lance Flowers.. rigging grip
Linton Flowers.. grip
Donny Fowler.. rigging best boy electrician
David R. Galindo.. rigging electric / set lighting tech
Joey Gandolfi.. additional grip: second unit
Nicholas R. Gianneschi.. loader: re-shoots
Peter Graf.. aerial camera system tech shotover
Jared Greenstein.. additional lighting console programmer
Stephen Grum.. rigging electrician: addl. photography
Cristi Lyn Hahn.. utility: additional photography
Nick Haines-Stiles.. best boy: grip
John Hale.. camera operator: promo shoot
Jeff Harkes.. additional electrician
Geoffrey Harper.. set lighting technician: day player
Kent Harvey.. camera operator: second unit: a camera
Matthew Haskins.. second assistant camera: 'a' camera
Eric Henson.. digital imaging technician: second unit
Sammy Ray Hill.. grip: second unt / rigging grip
Zach Hilton.. digital imaging technician: vfx unit
Jason Hindman.. fixtures technician
Kelley Hood.. electrician
Jason Hooper.. rf technician second unit
Grayson Hunter.. rigging electrician
Ronald H. Hynson.. electrician
Kevin Jackson.. key rigging grip: GA
Matthew Kelly Jackson.. second assistant camera: 'a' camera additional photography
Violet Jackson.. loader
Lukasz Jogalla.. director of photography: second unit
Bess Johnson.. camera film loader: second unit
Alexander A. Joseph.. scorpio head technician: second unit
Callum Just.. digital imaging technician: additional photography
Jay Kemp.. gaffer
Matthew J. Klann.. dimmer technician
Kurt Kornemann.. key grip: second unit
John Lally.. electrician: second unit
Thomas Lappin.. camera operator: 'a' camera
Ted Lichtenheld.. director of photography: ground unit, Chicago
Jon Locke.. grip
J'mme Love.. loader: Chicago VFX/Aerial
Charlie Marroquin.. key grip
Christopher Mattox.. rigging grip
Daniel McDowell.. electrician
Hanna McGugan.. dimmer technician
David McLendon.. electrician: second unit
Saul McSween.. camera loader
Adam Meadows.. video assist operator
Trevor Metscher.. second assistant camera: second unit
Lea E. Miller.. dolly grip
Evan Nelson.. technocrane technician
Tristan Noelle.. camera operator: promo shoot
Heather Norton.. first assistant camera: 'a' camera
David B. Nowell.. aerial director of photography: Chicago
Meiklejohn Pate.. grip and dolly grip
Matthew Pebler.. libra head operator: second unit
Nathaniel Peirson.. fixtures technician
Kenny Rivenbark.. oculus head tech
Manuel Manny Rivera.. best boy rig grip (as Manuel Rivera Jr.)
Mike Robertson.. rigging electric
Allen Robinson.. grip: second unit (as Allen Christopher Robinson)
Kevin M. Rowe.. day player: grip
Benjamin Rowland.. aerial cinematographer
Josh Saideman.. grip: additional
P. Scott Sakamoto.. camera operator: 'b' camera
Allen Sanders.. camera operator: promo shoot
Michael Sannuti.. grip / grip: second unit
David Satin.. digital imaging technician
Charles Schner.. camera operator: second unit
Chad Schroeder.. best boy electric: local
Cory Schulthies.. digital imaging technician: second unit
David Scott.. set lighting fixtures foreman
Dennis Seawright.. first assistant camera: 'b' camera
James C. Sharpe.. rigging grip
Matt Shearer.. rigging grip gang boss
Thom Shepard.. grip
Pierson Silver.. libra head operator
John Slade.. technocrane technician
David W. Slodki.. lighting console programmer
Andy Smith.. video assist: Chicago vfx
Basil Smith.. first assistant camera: second unit
Trisha Solyn.. second assistant camera: second unit
Lamar Still.. grip rigger
James Stockton.. electrician
Tony Summerlin.. first assistant camera
Jason Sutton.. libra head tech
Jeff C. Sutton.. assistant chief lighting technician: second unit
James Swartz.. grip: promo shoot
Andrew Sweeney.. dolly grip
Zach Tharp.. lighting technician
David J. Thompson.. 'b' camera operator / steadicam operator
Nick Thompson.. video assist: second unit
Eric Townsend.. grip
Jordan Tyson.. lighting technician
Mike Tyson.. rigging gaffer
Craig Vaccaro.. key rigging grip
Danny Vanzura.. second assistant camera: 'b' camera: re-shoots
Steven Walker.. electrician
Joel C. Warren.. lighting technician
Victoria K. Warren.. second assistant camera: 'b' camera
Jeremy Woods.. electrician
William D. Wynn.. b dolly grip

Animation Department

Stewart Alves.. animator
Patricio Ducaud.. animator
Monika Gelbmann.. animator
Tamas Molnar.. animator
Neil Roche.. rigging supervisor: Milk VFX
John Sung.. animator: Double Negative

Casting Department

Ranjani Brow.. adr voice casting
Ressie Burtley.. extras casting
Riva Cahn-Thompson.. casting assistant (as Riva Winningham)
Jamie Lynn Catrett.. extras casting
Taylor Cruz.. extras casting assistant
Ashley Lambert.. adr voice casting
Rose Locke.. extras casting (as Jennifer Rose Locke)
Jack Montague.. extras casting assistant
Joseph C. Nelson.. extras casting assistant
Dana Salerno.. casting associate
Justin Tucker.. extras casting assistant
Edward Zo.. casting intern

Costume and Wardrobe Department

Dana Joel Bogdanski.. set costumer
Phillip Boutte Jr... costume concept artist
Kinsey Boydstone.. costume production assistant / costume production assistant: additional photography
April J. Brown-Traquina.. assistant textile artist (as April Brown)
Aimee Campolucci.. costumer
Michael Cohen.. production assistant
Christian Cordella.. costume concept artist
Shelby Davis.. costumer
Corey Deist.. costumer
Lynne Duggins.. costumer
Shayne Allen Duhon.. key set costumer: second unit
Rhonda Earick.. ager/dyer
Ani Ferrara.. costume production assistant (as Ani Babayan)
Sandi Figueroa.. costumer: Ms. Winslet
Myra N. Foy.. table person
Melanie Ghisays.. costumer
Sean Haley.. costumer
Jamie Hiney.. costumer
Empress Holley.. set costumer
Greg Hopwood.. costume production assistant
Keith Hudson.. costume ager/dyer
Nancy Jarzynko.. costumer
Amanda Jenkins.. costumer: Ms. Woodley
Briana Lamb.. costumer
Robin McMullan.. key costumer
Helen Monaghan.. key costumer
Bob Moore Jr... set costumer
Les Morgan.. set costumer
Daniel Grant North.. costume supervisor
Christopher Opopo.. set costumer
Margaret Palmer.. costume fitter
Jonathan Parra.. costumer
Meghann Plummer.. shopper
Melissa Pope.. production assistant
Cheri Reed.. costumer
Molleshia Robinson.. costumer
Marla Star.. costumer
Fatima Stripling.. set costumer
Hans Georg Struhar.. key on-set costumer
Michael Ann Swan.. seamstress
Chandra Telfer.. head ager and dyer (as Chandra Moore-Telfer)
Paula Truman.. costumer
Tim Wegman.. costumer
Kim Wilkins.. production assistant
Korii Young.. set costumer
Allison Choi Braun.. milliner/sewer (uncredited)

Editorial Department

Tony Bacigalupi.. first assistant editor
Laura G. Chirinos.. digital intermediate assistant producer
Christine Choi.. editorial production assistant
Marisa Clayton.. digital intermediate producer
Alexis Corrigan.. post-production assistant
Valance Eisleben.. digital data conformist
Rebecca Goodeve.. colourist: dailies UK shoot
Nicholas Hasson.. digital intermediate editor
Fred Hudson.. dailies operator
Madelaine Jereczek.. assistant editor
Jeremy-Voissem.. colorist: dailies
Jeff Mack.. dailies colorist: on location
Adam Nazarenko.. digital colorist: Marketing
Carrie Oliver.. digital colorist assistant
Wayan Blue Palmieri.. stereoscopic editor
Justin Powell.. senior post production coordinator
Kimi Rosenthal.. post-production coordinator
Steven J. Scott.. supervising digital colorist
Mike Sowa.. digital intermediate colorist
Brian Spirnak.. co-first assistant editor
John St. Laurent.. dailies engineer
Jeff Stroot.. international editor
Tashi Trieu.. digital colorist assistant
Chris Van Duyn.. post-production: dailies operations-Technicolor
Kenny Vicent.. dailies engineer
Amanda Weir.. post-production coordinator
Denise Woodgerd.. dailies producer
Trudy Yee.. assistant editor
Daniel André.. digital cinema mastering: IMAX (uncredited)
Tom Forletta.. additional digital intermediate colorist (uncredited)
Karen Maish.. dailies producer (uncredited)

Location Management

Lori A. Balton.. location scout
Adam Boor.. key assistant location manager
John Coughlin.. location assistant
Josh Dillard.. location assistant
Brian L. Fairley.. assistant location manager
Julie Hannum.. location manager
Nicholas Jamison.. key assistant location manager
Richard Klotz.. location scout
William Maursky.. location assistant
Gilbert B. Morales.. location assistant (as Gil Morales)
Ralph Moran.. assistant location manager
Mary Angela Munez.. location third assistant
Ryan Neal.. location assistant
Janice Polley.. supervising location manager
Joseph Raines.. location assistant
Julia Renner.. location assistant
Maria C. Roxas.. location manager: Chicago
Ian Simpson.. location production assistant
Keomanee Vilaythong.. key assistant location manager
Elizabeth A. Wright.. key assistant location manager

Music Department

Carter Armstrong.. executive in charge of music
Mark Berrow.. musician: violin
Rachel Bolt.. viola
Thomas Bowes.. orchestral leader
David Butterworth.. orchestrator
David Channing.. scoring editor
Judson Crane.. music sound design
Michael Daniels.. scoring assistant (as Mike Daniels)
Dave Elitch.. musician
Eskmo.. musical sound design (as Brendan Angelides) / musical sound design
Jennifer Hammond.. orchestrator
Trevon Kezios.. music executive
Bryan Lawson.. supervising music editor
Jason Lazarus.. additional music arranger / score technical coordinator
Erich Lee.. composer trailer music
John Lenehan.. soloist: piano
Roger Linley.. musician: double bass
Colleen M. Lutz.. score mixing assistant
Frank Macchia.. music preparation
Steve Mair.. musician: double bass
Dorina Markoff-McNulty.. musician
Adam Miller.. score recordist
Al Nelson.. Musical Sound Designer
Daniel Nielsen.. composer: trailer music
Satoshi Mark Noguchi.. score recorded and mixed by
Brian Parkhurst.. musical sound designer
Mark Petrie.. composer: trailer music
Randall Poster.. music supervisor
Keir Schmidt.. scoring assistant
Dylan Shyka.. score technical coordinator
Karen Sidlow.. Manager, Music Business Affairs
Ryan Svendsen.. music coordinator
Booker White.. head of music preparation
Michael White.. modular synthesizer
Sam Zeines.. music editor

Transportation Department

Ryan Allen.. driver
Mauricio J. Alvarez.. driver
Tim Barker.. transportation
Robert Brubaker.. transportation captain: Ga
Cammie Caira.. driver
Denny Caira.. transportation coordinator
Kevin Caira.. driver
Jayson Chang.. dispatcher
Kaiser Clark.. driver: Naomi Watts
Pamela Hovies-Ivey.. driver (as Pamela Hovies)
Melissa LaFon.. driver
William P. Lafon.. production van driver operator
Tim McGaughy.. driver
Fitzathor L. Miller.. driver
Vince Pecora.. transportation co-captain
Craig Vogel.. dot compliance administrator
Rebecca White.. dispatcher
Ronald C. Young.. driver

Other crew

Mackenzie 'Micki' Wheeler.. production assistant
Garrett Able.. double: Miles Teller / stand-in
Alicia Accardo.. script supervisor
Luan Agostinho.. stand-in
Kimberly Aikman.. additional set production assistant: aerial unit
Caellum Allan.. physical production
Kyle Allgood.. production assistant
Lexy Altman.. assistant: Ms. Fisher, additional photography
Ana Alvarez.. stand-in
Zack Annesty.. production assistant
Lauren Aparicio.. craft service
Cynthia Appleby.. production assistant
Chaun Archer.. stand-in: Octavia Spencer
Diana Ascher.. post production accountant: trevanna post
Toni Atterbury.. unit publicist
Eddie Avinashi.. production assistant
Mahzad Babayan.. assistant: Ms. Fisher
Matthew J. Bakal.. assistant: Ms. Bohrer
Louisa Ballhaus.. production assistant
Vincent F. Baran.. production assistant
Chandler Barbee.. additional production assistant
Nayisha Bargblor.. production assistant
Alexandra Bartee.. double: Marlene
Dave Bennett.. completion bond rep
Cliff Berns.. art department: scenic foreman
Christian Bersani.. production assistant
Hayden Bilson.. armorer
John Biondo.. executive vice president of business and legal affairs: Lionsgate
Ben Bloom.. production assistant
Genona Blue.. production assistant
Wren Boney.. medic
Danielle Bowes.. additional production assistant
Heather Box.. stand in: Shailene Woodley (as Heather Witherill)
Tracy Browne.. first assistant accountant
Ellie Bryan.. production assistant: second unit, basecamp
David Buehrle.. production coordinator: visual effects shoot chicago
Bobby Burks.. medic / set medic: second unit
Candice D. Campos.. production supervisor
Dea Cantu.. script supervisor: second unit
Alex Capaldi.. assistant production coordinator: second unit
Amanda Cape.. craft service assistant: day player
Emily Cardone-Dennis.. production assistant
Josh Carlascio.. production assistant
Evan Chester.. production assistant
Alexander Cirillo.. production assistant
Rachael Clarke.. assistant: Ms. Winslet
David Clayton.. title designer
Jonathan Coffin.. production assistant
Ami Cohen.. production department director
Rachel Coscia.. additional production assistant: 2nd unit
Catherine A. Cospelich.. production assistant (as Catherine Cospelich)
Jennifer Kristin Cox.. assistant to robert melnik: Lionsgate
Chelsea Craig.. production production assistant
Eric Croas.. production assistant
Al Daniel.. stand-in
Timothy Daniel.. stand-in
Jeff Dash.. vice president: production accounting, Lionsgate
Dan Delage.. set medic: second unit
Brandon Doty.. production io/vfx
Curtis Drafton.. stand-in
Rebecca Drummond.. housing secretary
Robert John Dubiel.. assistant: Mr. Lieberman
Geoffrey Dukes.. production assistant
Kyle Dunleavy.. production assistant
Samantha Durkan.. cast assistant
Matthew Eldridge.. stand-in: Theo James
Hannah English.. assistant: Mr. Wick
Erik Feig.. production executive
Chase Fein.. adr loop group
Cara Ferguson.. production assistant
Amanda Finley.. medic
Alessandro Folchitto.. military coordinator
Brandon Folsom.. production assistant
Pablo Gambetta.. production assistant
Christie Gangnath.. technology production supervisor
Robert George.. production consultant
Sarah Blue Winslow Gerber.. office production assistant
Michael Giannoni.. production assistant
Larry Gilbert.. police security
Dana Gills.. assistant: Mr. Paseornek
Jeffrey Gladu.. payroll accountant
Matthew Gowan.. production assistant
Adrienne L. Graves.. second assistant accountant
Matthew K. Grigsby.. production accountant
Andrea Guerrero.. stand-in
Danielle Halagarda.. production assistant
Brandon Michael Hale.. extras
Clare Halstead.. stand- in
Adam Hamilton.. assistant craft service
Austin Harpole.. additional set production assistant: aerial unit
Hannah Harris.. assistant: Mr. Janzen & Ms. Munford
Trent Harris.. additional production assistant
Sara Lou Hartman.. production assistant (as Sara Hartman)
Sanford Hatcher.. craft service
Jodi Hayes.. assistant: Ms. Woodley
David Heffler.. assistant production coordinator
Susan Hegarty.. dialect coach: Ms. Winslet
Tavia Henderson.. production assistant
Matt Hibbard.. key set production assistant
Elizabeth Himelstein.. dialect coach: Ms. Watts
Nick Hore.. recruiter
Rares Hornet.. systems admin
Ray Horta.. Digital Intermediate Assistant
Eunita Isaac.. production assistant
Jerry P. Jacobs.. production executive: Summit Entertainment
Stephanie Jeter.. assistant production coordinator: visual effects unit chicago
Adam R Jones.. production assistant
Leah Kaina.. production secretary
Mitch Kessler.. production assistant
Michael Khouri.. Assistant Construction Accountant
Jessica Kivnik.. script coordinator
Lizzy Jane Klein.. researcher
Robert Kreiling.. aerial unit key production assistant
Amanda Kruse.. assistant: Mr. Feig
Patricia Kung.. recruiting supervisor
Molly Laughlin.. office production assistant: 2nd Unit
Cass Lawson.. craft service
Thuy Le.. compositor
Ellexa Lemarie.. assistant: Mr. Wick & Ms. Fisher, additional photography (as Ellexa Marie)
Ashley Brooke Lewis.. production assistant
Beth Li.. title & logo design
Dominique Libungan.. production assistant: Legend3D
Dani Light.. production coordinator
Alisha Lillion.. production assistant
Dale Liner.. Military technical advisor
Jon Locke.. craft service
Hayley Luhrs.. set production assistant
Caitlin MacBride.. office production assistant
Esteban Ali Camacho Macias.. compositor (as Esteban Camacho)
Brian Magwood.. production assistant
Jeffrey J. Marks.. main titles producer
Tanera Marshall.. dialect coach
Gary A. Martin.. production assistant
Gustavo Martin.. production assistant: chicago unit
Anthony N. Martinez.. production assistant
Anthony N. Martinez.. production assistant
Nicole Mason.. production assistant
Jesse Mattson.. epk assistant
Eddie May.. additional production assistant / miscellanious crew
Dan McDonough.. production assistant
Brian McGovern.. production assistant (as Brian Mcgovern)
Sarah McKenzie.. production assistant (as Sarah Plunkett)
Taylor McPherson.. production assistant
Robert M. Melnik.. executive vice president of business and legal affairs
Cole Messutta.. production assistant
Curtis A. Miller.. vice president of production: Lions Gate Films Inc.
Danial Miller.. underwater key grip
Kurt J. Miner.. production safety
Max Molinaro.. production assistant
Harrison Moore.. production assistant
Lucas Moore.. studio teacher
Valerie Morasso.. office production assistant: visual effects unit Chicago (as Valerie I. Morasso)
Mae Moreno.. aerial unit
Brian Morgan.. production assistant
Adrien Moscovici.. assistant: Ms. Watts, additional photography
Brady Mutch.. catering manager
Matthew H. O'Connor.. marine coordinator
Nate O'Neil.. production assistant
Shannon O'Neill.. assistant: Mr. Waldman
Deborah Ortega.. assistant: Mr. Wachsberger
Tim Palen.. chief marketing officer: Lionsgate
Nate Patterson.. additional set production assistant (as Nathaniel 'Nate' Patterson IV)
Julie Pechanek.. production secretary: reshoots/additional photography
Carl Pedregal.. head of feature post production
Alexander Phoenix.. systems administrator
David Albert Pierce.. additional legal services
Jose F. Pineda Garcia.. utility
Callie Powers.. production assistant
Alan D. Purwin.. aerial coordinator / helicopter pilot
Carl S. Pyrdum Jr... police security
Timothy Scott Ralston.. screening operations executive
Nirokhi Raychaudhuri.. assistant: Mr. Feig
Angelo Renardo.. production assistant
Lance Resch-Anger.. additional production assistant
Joey Reyes.. production assistant
Jay Ridge.. production assistant
Bruce Roberts.. production asst
John Robling.. production assistant
Carmen Perez-Marsa Roca.. Production Supervisor
Rufus Rosendo.. second assistant accountant
Christina Rudd.. accountant: Animal Logic
Rachel Scheer.. assistant: Mr. Friedman
Dana Scott.. production coordinator: visual effects unit, Chicago
Noah Sellman.. production assistant
A.J. Sexton.. utility stand in
Iman Sharabash.. production assistant: chicago unit
Alana Shaw.. stand-in
Randy Shoemaker.. marketing/home entertainment/consumer products
Jason Simmonds.. assistant production coordinator: chicago unit
Donna Sloan.. Executive in Charge of Production / President, Physical Production, Motion Picture Group: Lionsgate Entertainment
Coalin Smith.. production staff
K.T. Smith.. set production assistant: second unit
Kimberly S. Smith.. assistant accountant
Michael C. Smith.. police coordinator
Andrew Sorgie.. assistant: Mr. Lieberman (as Andy Sorgie)
Kevin Speights.. production assistant
Jacob Staffaroni.. production assistant
Michael Steedley.. stand-in
Terence V. Steele.. production assistant
Michelle Stegall.. production assistant
Gabrielle Stein.. additional production assistant
Derek Steiner.. assistant: Mr. Hoberman
Paula Stier.. production coordinator / production coordinator: additional photography
Kelly Strawinski.. production assistant
Mark Swenson.. travel coordinator
Steve Swisher.. set production assistant: teaser unit (as Stephen Swisher)
Jada Taylor.. stand-in (as Jada Taylor)
Lauren Taylor.. assistant payroll accountant / payroll accountant: additional photography
Gabriella Teixeira.. set production assistant
Martin Torchia.. production assistant
Greg Tresan.. animal coordinator
Abraham Trevathan.. chef de partie
Taylor Vaughn.. production assistant
Miguel Victorio.. production assistant
Amber Waters.. payroll clerk: Visual Effects Unit Chicago
Cameron T. White.. production assistant
Georgia Williams.. assistant: Ms. Watts
Scott Willman.. stereographer
Jeff Wisniewski.. production assistant
Nellie Bly Workman.. production assistant (as Matt Pniewski)
Ariana Young.. manager: Post Production
Valerie Zabriski.. production assistant
Jamy Zink.. head of culture: luma pictures
Kim Zoe.. stand-in
Mallory DeGolian.. on-set food stylist (uncredited)
Emerick Martin.. stand-in/photo double for Ansel Elgort (uncredited)

Thanks

Robert S. Kaufmann.. special thanks
John Raulet.. special thanks
French F70 type frigates (here, La Motte-Picquet) are fitted with VDS (Variable Depth Sonar) type DUBV43 or DUBV43C towed sonars
Sonar image of the Soviet Navy minesweeper T-297, formerly the Latvian Virsaitis, which was shipwrecked on 3 December 1941 in the Gulf of Finland[1]

Sonar (originally an acronym for sound navigation ranging) is a technique that uses sound propagation (usually underwater, as in submarine navigation) to navigate, communicate with or detect objects on or under the surface of the water, such as other vessels.[2] Two types of technology share the name 'sonar': passive sonar is essentially listening for the sound made by vessels; active sonar is emitting pulses of sounds and listening for echoes. Sonar may be used as a means of acoustic location and of measurement of the echo characteristics of 'targets' in the water. Acoustic location in air was used before the introduction of radar. Sonar may also be used for robot navigation,[3] and SODAR (an upward-looking in-air sonar) is used for atmospheric investigations. The term sonar is also used for the equipment used to generate and receive the sound. The acoustic frequencies used in sonar systems vary from very low (infrasonic) to extremely high (ultrasonic). The study of underwater sound is known as underwater acoustics or hydroacoustics.

The first recorded use of the technique was by Leonardo da Vinci in 1490 who used a tube inserted into the water to detect vessels by ear.[4] It was developed during World War I to counter the growing threat of submarine warfare, with an operational passive sonar system in use by 1918.[2] Modern active sonar systems use an acoustic transponder to generate a sound wave which is reflected back from target objects.[2]

  • 1History
  • 2Active sonar
  • 3Passive sonar
  • 4Performance factors
  • 5Military applications
  • 6Civilian applications
  • 7Scientific applications
  • 8Effect of sonar on marine life
  • 13Bibliography
Cast software vs sonar converter

History

Although some animals (dolphins, bats, some shrews, and others) have used sound for communication and object detection for millions of years, use by humans in the water is initially recorded by Leonardo da Vinci in 1490: a tube inserted into the water was said to be used to detect vessels by placing an ear to the tube.[4]

In the late 19th century an underwater bell was used as an ancillary to lighthouses or light ships to provide warning of hazards.[5]

The use of sound to 'echo-locate' underwater in the same way as bats use sound for aerial navigation seems to have been prompted by the Titanic disaster of 1912.[6] The world's first patent for an underwater echo-ranging device was filed at the British Patent Office by English meteorologist Lewis Fry Richardson a month after the sinking of the Titanic,[7] and a German physicist Alexander Behm obtained a patent for an echo sounder in 1913.[8]

The Canadian engineer Reginald Fessenden, while working for the Submarine Signal Company in Boston, built an experimental system beginning in 1912, a system later tested in Boston Harbor, and finally in 1914 from the U.S. Revenue (now Coast Guard) Cutter Miami on the Grand Banks off Newfoundland.[7][9] In that test, Fessenden demonstrated depth sounding, underwater communications (Morse code) and echo ranging (detecting an iceberg at 2 miles (3 km) range).[10][11] The 'Fessenden oscillator', operated at about 500 Hz frequency, was unable to determine the bearing of the iceberg due to the 3-metre wavelength and the small dimension of the transducer's radiating face (less than 1/3 wavelength in diameter). The ten Montreal-built British H-class submarines launched in 1915 were equipped with Fessenden oscillators.[12]

During World War I the need to detect submarines prompted more research into the use of sound. The British made early use of underwater listening devices called hydrophones, while the French physicist Paul Langevin, working with a Russian immigrant electrical engineer Constantin Chilowsky, worked on the development of active sound devices for detecting submarines in 1915. Although piezoelectric and magnetostrictive transducers later superseded the electrostatic transducers they used, this work influenced future designs. Lightweight sound-sensitive plastic film and fibre optics have been used for hydrophones (acousto-electric transducers for in-water use), while Terfenol-D and PMN (lead magnesium niobate) have been developed for projectors.

ASDIC

ASDIC display unit around 1944

In 1916, under the British Board of Invention and Research, Canadian physicist Robert William Boyle took on the active sound detection project with A. B. Wood, producing a prototype for testing in mid-1917. This work, for the Anti-Submarine Division of the British Naval Staff, was undertaken in utmost secrecy, and used quartz piezoelectric crystals to produce the world's first practical underwater active sound detection apparatus. To maintain secrecy, no mention of sound experimentation or quartz was made – the word used to describe the early work ('supersonics') was changed to 'ASD'ics, and the quartz material to 'ASD'ivite: 'ASD' for 'Anti-Submarine Division', hence the British acronym ASDIC. In 1939, in response to a question from the Oxford English Dictionary, the Admiralty made up the story that it stood for 'Allied Submarine Detection Investigation Committee', and this is still widely believed,[13] though no committee bearing this name has been found in the Admiralty archives.[14]

By 1918, Britain and France had built prototype active systems. The British tested their ASDIC on HMS Antrim in 1920 and started production in 1922. The 6th Destroyer Flotilla had ASDIC-equipped vessels in 1923. An anti-submarine school HMS Osprey and a training flotilla of four vessels were established on Portland in 1924. The U.S. Sonar QB set arrived in 1931.

By the outbreak of World War II, the Royal Navy had five sets for different surface ship classes, and others for submarines, incorporated into a complete anti-submarine attack system. The effectiveness of early ASDIC was hampered by the use of the depth charge as an anti-submarine weapon. This required an attacking vessel to pass over a submerged contact before dropping charges over the stern, resulting in a loss of ASDIC contact in the moments leading up to attack. The hunter was effectively firing blind, during which time a submarine commander could take evasive action. This situation was remedied by using several ships cooperating and by the adoption of 'ahead-throwing weapons', such as Hedgehogs and later Squids, which projected warheads at a target ahead of the attacker and thus still in ASDIC contact. Developments during the war resulted in British ASDIC sets that used several different shapes of beam, continuously covering blind spots. Later, acoustic torpedoes were used.

Early in World War II (September 1940), British ASDIC technology was transferred for free to the United States. Research on ASDIC and underwater sound was expanded in the UK and in the US. Many new types of military sound detection were developed. These included sonobuoys, first developed by the British in 1944 under the codenameHigh Tea, dipping/dunking sonar and mine-detection sonar. This work formed the basis for post-war developments related to countering the nuclear submarine.

Work on sonar had also been carried out in the Axis countries, notably in Germany, which included countermeasures. At the end of World War II, this German work was assimilated by Britain and the U.S. Sonars have continued to be developed by many countries, including the USSR, for both military and civil uses. In recent years the major military development has been the increasing interest in low-frequency active sonar.

SONAR

During the 1930s American engineers developed their own underwater sound-detection technology, and important discoveries were made, such as the existence of thermoclines and their effects on sound waves, that would help future development.[15] After technical information was exchanged between the two countries[clarification needed] during the Second World War, Americans began to use the term SONAR for their systems, coined by Frederick Hunt to be the equivalent of RADAR.

US Navy Underwater Sound Laboratory

In 1917, the US Navy acquired J. Warren Horton's services for the first time. On leave from Bell Labs, he served the government as a technical expert, first at the experimental station at Nahant, Massachusetts, and later at US Naval Headquarters, in London, England. At Nahant he applied the newly developed vacuum tube, then associated with the formative stages of the field of applied science now known as electronics, to the detection of underwater signals. As a result, the carbon button microphone, which had been used in earlier detection equipment, was replaced by the precursor of the modern hydrophone. Also during this period, he experimented with methods for towing detection. This was due to the increased sensitivity of his device. The principles are still used in modern towed sonar systems.

To meet the defense needs of Great Britain, he was sent to England to install in the Irish Sea bottom-mounted hydrophones connected to a shore listening post by submarine cable. While this equipment was being loaded on the cable-laying vessel, World War I ended and Horton returned home.

During World War II, he continued to develop sonar systems that could detect submarines, mines, and torpedoes.He published Fundamentals of Sonar in 1957 as chief research consultant at the US Navy Underwater Sound Laboratory. He held this position until 1959 when he became technical director, a position he held until mandatory retirement in 1963.[16][17]

Materials and designs

There was little progress in development from 1915 to 1940. In 1940, the US sonars typically consisted of a magnetostrictive transducer and an array of nickel tubes connected to a 1-foot-diameter steel plate attached back-to-back to a Rochelle salt crystal in a spherical housing. This assembly penetrated the ship hull and was manually rotated to the desired angle. The piezoelectric Rochelle salt crystal had better parameters, but the magnetostrictive unit was much more reliable. Early World War II losses prompted rapid research in the field, pursuing both improvements in magnetostrictive transducer parameters and Rochelle salt reliability. Ammonium dihydrogen phosphate (ADP), a superior alternative, was found as a replacement for Rochelle salt; the first application was a replacement of the 24 kHz Rochelle-salt transducers. Within nine months, Rochelle salt was obsolete. The ADP manufacturing facility grew from few dozen personnel in early 1940 to several thousands in 1942.

One of the earliest application of ADP crystals were hydrophones for acoustic mines; the crystals were specified for low-frequency cutoff at 5 Hz, withstanding mechanical shock for deployment from aircraft from 3,000 m (10,000 ft), and ability to survive neighbouring mine explosions. One of key features of ADP reliability is its zero aging characteristics; the crystal keeps its parameters even over prolonged storage.

Another application was for acoustic homing torpedoes. Two pairs of directional hydrophones were mounted on the torpedo nose, in the horizontal and vertical plane; the difference signals from the pairs were used to steer the torpedo left-right and up-down. A countermeasure was developed: the targeted submarine discharged an effervescent chemical, and the torpedo went after the noisier fizzy decoy. The counter-countermeasure was a torpedo with active sonar – a transducer was added to the torpedo nose, and the microphones were listening for its reflected periodic tone bursts. The transducers comprised identical rectangular crystal plates arranged to diamond-shaped areas in staggered rows.

Passive sonar arrays for submarines were developed from ADP crystals. Several crystal assemblies were arranged in a steel tube, vacuum-filled with castor oil, and sealed. The tubes then were mounted in parallel arrays.

The standard US Navy scanning sonar at the end of World War II operated at 18 kHz, using an array of ADP crystals. Desired longer range, however, required use of lower frequencies. The required dimensions were too big for ADP crystals, so in the early 1950s magnetostrictive and barium titanate piezoelectric systems were developed, but these had problems achieving uniform impedance characteristics, and the beam pattern suffered. Barium titanate was then replaced with more stable lead zirconate titanate (PZT), and the frequency was lowered to 5 kHz. The US fleet used this material in the AN/SQS-23 sonar for several decades. The SQS-23 sonar first used magnetostrictive nickel transducers, but these weighed several tons, and nickel was expensive and considered a critical material; piezoelectric transducers were therefore substituted. The sonar was a large array of 432 individual transducers. At first, the transducers were unreliable, showing mechanical and electrical failures and deteriorating soon after installation; they were also produced by several vendors, had different designs, and their characteristics were different enough to impair the array's performance. The policy to allow repair of individual transducers was then sacrificed, and 'expendable modular design', sealed non-repairable modules, was chosen instead, eliminating the problem with seals and other extraneous mechanical parts.[18]

The Imperial Japanese Navy at the onset of World War II used projectors based on quartz. These were big and heavy, especially if designed for lower frequencies; the one for Type 91 set, operating at 9 kHz, had a diameter of 30 inches (760 mm) and was driven by an oscillator with 5 kW power and 7 kV of output amplitude. The Type 93 projectors consisted of solid sandwiches of quartz, assembled into spherical cast iron bodies. The Type 93 sonars were later replaced with Type 3, which followed German design and used magnetostrictive projectors; the projectors consisted of two rectangular identical independent units in a cast iron rectangular body about 16 by 9 inches (410 mm × 230 mm). The exposed area was half the wavelength wide and three wavelengths high. The magnetostrictive cores were made from 4 mm stampings of nickel, and later of an iron-aluminium alloy with aluminium content between 12.7% and 12.9%. The power was provided from a 2 kW at 3.8 kV, with polarization from a 20 V, 8 A DC source.

The passive hydrophones of the Imperial Japanese Navy were based on moving-coil design, Rochelle salt piezo transducers, and carbon microphones.[19]

Magnetostrictive transducers were pursued after World War II as an alternative to piezoelectric ones. Nickel scroll-wound ring transducers were used for high-power low-frequency operations, with size up to 13 feet (4.0 m) in diameter, probably the largest individual sonar transducers ever. The advantage of metals is their high tensile strength and low input electrical impedance, but they have electrical losses and lower coupling coefficient than PZT, whose tensile strength can be increased by prestressing. Other materials were also tried; nonmetallic ferrites were promising for their low electrical conductivity resulting in low eddy current losses, Metglas offered high coupling coefficient, but they were inferior to PZT overall. In the 1970s, compounds of rare earths and iron were discovered with superior magnetomechanic properties, namely the Terfenol-D alloy. This made possible new designs, e.g. a hybrid magnetostrictive-piezoelectric transducer. The most recent such[clarification needed] material is Galfenol.

Other types of transducers include variable-reluctance (or moving-armature, or electromagnetic) transducers, where magnetic force acts on the surfaces of gaps, and moving coil (or electrodynamic) transducers, similar to conventional speakers; the latter are used in underwater sound calibration, due to their very low resonance frequencies and flat broadband characteristics above them.[20]

Active sonar

Principle of an active sonar

Active sonar uses a sound transmitter and a receiver. When the two are in the same place it is monostatic operation. When the transmitter and receiver are separated it is bistatic operation. When more transmitters (or more receivers) are used, again spatially separated, it is multistatic operation. Most sonars are used monostatically with the same array often being used for transmission and reception. Active sonobuoy fields may be operated multistatically.

Active sonar creates a pulse of sound, often called a 'ping', and then listens for reflections (echo) of the pulse. This pulse of sound is generally created electronically using a sonar projector consisting of a signal generator, power amplifier and electro-acoustic transducer/array. A beamformer is usually employed to concentrate the acoustic power into a beam, which may be swept to cover the required search angles. Generally, the electro-acoustic transducers are of the Tonpilz type and their design may be optimised to achieve maximum efficiency over the widest bandwidth, in order to optimise performance of the overall system. Occasionally, the acoustic pulse may be created by other means, e.g. chemically using explosives, airguns or plasma sound sources.

To measure the distance to an object, the time from transmission of a pulse to reception is measured and converted into a range by knowing the speed of sound. To measure the bearing, several hydrophones are used, and the set measures the relative arrival time to each, or with an array of hydrophones, by measuring the relative amplitude in beams formed through a process called beamforming. Use of an array reduces the spatial response so that to provide wide cover multibeam systems are used. The target signal (if present) together with noise is then passed through various forms of signal processing, which for simple sonars may be just energy measurement. It is then presented to some form of decision device that calls the output either the required signal or noise. This decision device may be an operator with headphones or a display, or in more sophisticated sonars this function may be carried out by software. Further processes may be carried out to classify the target and localise it, as well as measuring its velocity.

The pulse may be at constant frequency or a chirp of changing frequency (to allow pulse compression on reception). Simple sonars generally use the former with a filter wide enough to cover possible Doppler changes due to target movement, while more complex ones generally include the latter technique. Since digital processing became available pulse compression has usually been implemented using digital correlation techniques. Military sonars often have multiple beams to provide all-round cover while simple ones only cover a narrow arc, although the beam may be rotated, relatively slowly, by mechanical scanning.

Particularly when single frequency transmissions are used, the Doppler effect can be used to measure the radial speed of a target. The difference in frequency between the transmitted and received signal is measured and converted into a velocity. Since Doppler shifts can be introduced by either receiver or target motion, allowance has to be made for the radial speed of the searching platform.

One useful small sonar is similar in appearance to a waterproof flashlight. The head is pointed into the water, a button is pressed, and the device displays the distance to the target. Another variant is a 'fishfinder' that shows a small display with shoals of fish. Some civilian sonars (which are not designed for stealth) approach active military sonars in capability, with quite exotic three-dimensional displays of the area near the boat.

When active sonar is used to measure the distance from the transducer to the bottom, it is known as echo sounding. Similar methods may be used looking upward for wave measurement.

Active sonar is also used to measure distance through water between two sonar transducers or a combination of a hydrophone (underwater acoustic microphone) and projector (underwater acoustic speaker). A transducer is a device that can transmit and receive acoustic signals ('pings'). When a hydrophone/transducer receives a specific interrogation signal it responds by transmitting a specific reply signal. To measure distance, one transducer/projector transmits an interrogation signal and measures the time between this transmission and the receipt of the other transducer/hydrophone reply. The time difference, scaled by the speed of sound through water and divided by two, is the distance between the two platforms. This technique, when used with multiple transducers/hydrophones/projectors, can calculate the relative positions of static and moving objects in water.

In combat situations, an active pulse can be detected by an enemy and will reveal a submarine's position.

A very directional, but low-efficiency, type of sonar (used by fisheries, military, and for port security) makes use of a complex nonlinear feature of water known as non-linear sonar, the virtual transducer being known as a parametric array.

Recording of active sonar pings.
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Project Artemis

Project Artemis was a one-of-a-kind low-frequency sonar for surveillance that was deployed off Bermuda for several years in the early 1960s. The active portion was deployed from a World War II tanker, and the receiving array was built into a fixed position on an offshore bank.

Transponder

This is an active sonar device that receives a stimulus and immediately (or with a delay) retransmits the received signal or a predetermined one.

Performance prediction

A sonar target is small relative to the sphere, centred around the emitter, on which it is located. Therefore, the power of the reflected signal is very low, several orders of magnitude less than the original signal. Even if the reflected signal was of the same power, the following example (using hypothetical values) shows the problem: Suppose a sonar system is capable of emitting a 10,000 W/m2 signal at 1 m, and detecting a 0.001 W/m2 signal. At 100 m the signal will be 1 W/m2 (due to the inverse-square law). If the entire signal is reflected from a 10 m2 target, it will be at 0.001 W/m2 when it reaches the emitter, i.e. just detectable. However, the original signal will remain above 0.001 W/m2 until 3000 m. Any 10 m2 target between 100 and 3000 m using a similar or better system would be able to detect the pulse, but would not be detected by the emitter. The detectors must be very sensitive to pick up the echoes. Since the original signal is much more powerful, it can be detected many times further than twice the range of the sonar (as in the example).

Active sonar have two performance limitations: due to noise and reverberation. In general, one or other of these will dominate, so that the two effects can be initially considered separately.

In noise-limited conditions at initial detection:

SL − 2PL + TS − (NL − AG) = DT,

where SL is the source level, PL is the propagation loss (sometimes referred to as transmission loss), TS is the target strength, NL is the noise level, AG is the array gain of the receiving array (sometimes approximated by its directivity index) and DT is the detection threshold.

In reverberation-limited conditions at initial detection (neglecting array gain):

SL − 2PL + TS = RL + DT,

where RL is the reverberation level, and the other factors are as before.

Hand-held sonar for use by a diver

  • The LIMIS (limpet mine imaging sonar) is a hand-held or ROV-mounted imaging sonar for use by a diver. Its name is because it was designed for patrol divers (combat frogmen or clearance divers) to look for limpet mines in low visibility water.
  • The LUIS (lensing underwater imaging system) is another imaging sonar for use by a diver.
  • There is or was a small flashlight-shaped handheld sonar for divers, that merely displays range.
  • For the INSS (integrated navigation sonar system)

Passive sonar

Passive sonar listens without transmitting. It is often employed in military settings, although it is also used in science applications, e.g., detecting fish for presence/absence studies in various aquatic environments – see also passive acoustics and passive radar. In the very broadest usage, this term can encompass virtually any analytical technique involving remotely generated sound, though it is usually restricted to techniques applied in an aquatic environment.

Identifying sound sources

Passive sonar has a wide variety of techniques for identifying the source of a detected sound. For example, U.S. vessels usually operate 60 Hzalternating current power systems. If transformers or generators are mounted without proper vibration insulation from the hull or become flooded, the 60 Hz sound from the windings can be emitted from the submarine or ship. This can help to identify its nationality, as all European submarines and nearly every other nation's submarine have 50 Hz power systems. Intermittent sound sources (such as a wrench being dropped), called 'transients,' may also be detectable to passive sonar. Until fairly recently,[when?] an experienced, trained operator identified signals, but now computers may do this.

Passive sonar systems may have large sonic databases, but the sonar operator usually finally classifies the signals manually. A computer system frequently uses these databases to identify classes of ships, actions (i.e. the speed of a ship, or the type of weapon released), and even particular ships.

Noise limitations

Passive sonar on vehicles is usually severely limited because of noise generated by the vehicle. For this reason, many submarines operate nuclear reactors that can be cooled without pumps, using silent convection, or fuel cells or batteries, which can also run silently. Vehicles' propellers are also designed and precisely machined to emit minimal noise. High-speed propellers often create tiny bubbles in the water, and this cavitation has a distinct sound.

The sonar hydrophones may be towed behind the ship or submarine in order to reduce the effect of noise generated by the watercraft itself. Towed units also combat the thermocline, as the unit may be towed above or below the thermocline.

The display of most passive sonars used to be a two-dimensional waterfall display. The horizontal direction of the display is bearing. The vertical is frequency, or sometimes time. Another display technique is to color-code frequency-time information for bearing. More recent displays are generated by the computers, and mimic radar-type plan position indicator displays.

Performance prediction

Unlike active sonar, only one-way propagation is involved. Because of the different signal processing used, the minimal detectable signal-to-noise ratio will be different. The equation for determining the performance of a passive sonar is

SL − PL = NL − AG + DT,

where SL is the source level, PL is the propagation loss, NL is the noise level, AG is the array gain and DT is the detection threshold. The figure of merit of a passive sonar is

FOM = SL + AG − (NL + DT).

Performance factors

The detection, classification and localisation performance of a sonar depends on the environment and the receiving equipment, as well as the transmitting equipment in an active sonar or the target radiated noise in a passive sonar.

Sound propagation

Sonar operation is affected by variations in sound speed, particularly in the vertical plane. Sound travels more slowly in fresh water than in sea water, though the difference is small. The speed is determined by the water's bulk modulus and massdensity. The bulk modulus is affected by temperature, dissolved impurities (usually salinity), and pressure. The density effect is small. The speed of sound (in feet per second) is approximately:

4388 + (11.25 × temperature (in °F)) + (0.0182 × depth (in feet)) + salinity (in parts-per-thousand ).

This empirically derived approximation equation is reasonably accurate for normal temperatures, concentrations of salinity and the range of most ocean depths. Ocean temperature varies with depth, but at between 30 and 100 meters there is often a marked change, called the thermocline, dividing the warmer surface water from the cold, still waters that make up the rest of the ocean. This can frustrate sonar, because a sound originating on one side of the thermocline tends to be bent, or refracted, through the thermocline. The thermocline may be present in shallower coastal waters. However, wave action will often mix the water column and eliminate the thermocline. Water pressure also affects sound propagation: higher pressure increases the sound speed, which causes the sound waves to refract away from the area of higher sound speed. The mathematical model of refraction is called Snell's law.

If the sound source is deep and the conditions are right, propagation may occur in the 'deep sound channel'. This provides extremely low propagation loss to a receiver in the channel. This is because of sound trapping in the channel with no losses at the boundaries. Similar propagation can occur in the 'surface duct' under suitable conditions. However, in this case there are reflection losses at the surface.

In shallow water propagation is generally by repeated reflection at the surface and bottom, where considerable losses can occur.

Sound propagation is affected by absorption in the water itself as well as at the surface and bottom. This absorption depends upon frequency, with several different mechanisms in sea water. Long-range sonar uses low frequencies to minimise absorption effects.

The sea contains many sources of noise that interfere with the desired target echo or signature. The main noise sources are waves and shipping. The motion of the receiver through the water can also cause speed-dependent low frequency noise.

Scattering

When active sonar is used, scattering occurs from small objects in the sea as well as from the bottom and surface. This can be a major source of interference. This acoustic scattering is analogous to the scattering of the light from a car's headlights in fog: a high-intensity pencil beam will penetrate the fog to some extent, but broader-beam headlights emit much light in unwanted directions, much of which is scattered back to the observer, overwhelming that reflected from the target ('white-out'). For analogous reasons active sonar needs to transmit in a narrow beam to minimise scattering.

Target characteristics

The sound reflection characteristics of the target of an active sonar, such as a submarine, are known as its target strength. A complication is that echoes are also obtained from other objects in the sea such as whales, wakes, schools of fish and rocks.

Passive sonar detects the target's radiated noise characteristics. The radiated spectrum comprises a continuous spectrum of noise with peaks at certain frequencies which can be used for classification.

Countermeasures

Cast Software Vs Sonar Converter

Active (powered) countermeasures may be launched by a submarine under attack to raise the noise level, provide a large false target, and obscure the signature of the submarine itself.

Passive (i.e., non-powered) countermeasures include:

Cast Software Vs Sonar Converter

  • Mounting noise-generating devices on isolating devices.
  • Sound-absorbent coatings on the hulls of submarines, for example anechoic tiles.

Military applications

Modern naval warfare makes extensive use of both passive and active sonar from water-borne vessels, aircraft and fixed installations. Although active sonar was used by surface craft in World War II, submarines avoided the use of active sonar due to the potential for revealing their presence and position to enemy forces. However, the advent of modern signal-processing enabled the use of passive sonar as a primary means for search and detection operations. In 1987 a division of Japanese company Toshiba reportedly sold machinery to the Soviet Union that allowed their submarine propeller blades to be milled so that they became radically quieter, making the newer generation of submarines more difficult to detect.

The use of active sonar by a submarine to determine bearing is extremely rare and will not necessarily give high quality bearing or range information to the submarines fire control team. However, use of active sonar on surface ships is very common and is used by submarines when the tactical situation dictates it is more important to determine the position of a hostile submarine than conceal their own position. With surface ships, it might be assumed that the threat is already tracking the ship with satellite data as any vessel around the emitting sonar will detect the emission. Having heard the signal, it is easy to identify the sonar equipment used (usually with its frequency) and its position (with the sound wave's energy). Active sonar is similar to radar in that, while it allows detection of targets at a certain range, it also enables the emitter to be detected at a far greater range, which is undesirable.

Since active sonar reveals the presence and position of the operator, and does not allow exact classification of targets, it is used by fast (planes, helicopters) and by noisy platforms (most surface ships) but rarely by submarines. When active sonar is used by surface ships or submarines, it is typically activated very briefly at intermittent periods to minimize the risk of detection. Consequently, active sonar is normally considered a backup to passive sonar. In aircraft, active sonar is used in the form of disposable sonobuoys that are dropped in the aircraft's patrol area or in the vicinity of possible enemy sonar contacts.

Passive sonar has several advantages, most importantly that it is silent. If the target radiated noise level is high enough, it can have a greater range than active sonar, and allows the target to be identified. Since any motorized object makes some noise, it may in principle be detected, depending on the level of noise emitted and the ambient noise level in the area, as well as the technology used. To simplify, passive sonar 'sees' around the ship using it. On a submarine, nose-mounted passive sonar detects in directions of about 270°, centered on the ship's alignment, the hull-mounted array of about 160° on each side, and the towed array of a full 360°. The invisible areas are due to the ship's own interference. Once a signal is detected in a certain direction (which means that something makes sound in that direction, this is called broadband detection) it is possible to zoom in and analyze the signal received (narrowband analysis). This is generally done using a Fourier transform to show the different frequencies making up the sound. Since every engine makes a specific sound, it is straightforward to identify the object. Databases of unique engine sounds are part of what is known as acoustic intelligence or ACINT.

Another use of passive sonar is to determine the target's trajectory. This process is called target motion analysis (TMA), and the resultant 'solution' is the target's range, course, and speed. TMA is done by marking from which direction the sound comes at different times, and comparing the motion with that of the operator's own ship. Changes in relative motion are analyzed using standard geometrical techniques along with some assumptions about limiting cases.

Passive sonar is stealthy and very useful. However, it requires high-tech electronic components and is costly. It is generally deployed on expensive ships in the form of arrays to enhance detection. Surface ships use it to good effect; it is even better used by submarines, and it is also used by airplanes and helicopters, mostly to a 'surprise effect', since submarines can hide under thermal layers. If a submarine's commander believes he is alone, he may bring his boat closer to the surface and be easier to detect, or go deeper and faster, and thus make more sound.

Examples of sonar applications in military use are given below. Many of the civil uses given in the following section may also be applicable to naval use.

Anti-submarine warfare

Variable depth sonar and its winch

Until recently, ship sonars were usually with hull mounted arrays, either amidships or at the bow. It was soon found after their initial use that a means of reducing flow noise was required. The first were made of canvas on a framework, then steel ones were used. Now domes are usually made of reinforced plastic or pressurized rubber. Such sonars are primarily active in operation. An example of a conventional hull mounted sonar is the SQS-56.

Because of the problems of ship noise, towed sonars are also used. These also have the advantage of being able to be placed deeper in the water. However, there are limitations on their use in shallow water. These are called towed arrays (linear) or variable depth sonars (VDS) with 2/3D arrays. A problem is that the winches required to deploy/recover these are large and expensive. VDS sets are primarily active in operation while towed arrays are passive.

An example of a modern active-passive ship towed sonar is Sonar 2087 made by Thales Underwater Systems.

Torpedoes

Modern torpedoes are generally fitted with an active/passive sonar. This may be used to home directly on the target, but wake homing torpedoes are also used. An early example of an acoustic homer was the Mark 37 torpedo.

Torpedo countermeasures can be towed or free. An early example was the German Sieglinde device while the Bold was a chemical device. A widely used US device was the towed AN/SLQ-25 Nixie while the mobile submarine simulator (MOSS) was a free device. A modern alternative to the Nixie system is the UK Royal Navy S2170 Surface Ship Torpedo Defence system.

Mines

Mines may be fitted with a sonar to detect, localize and recognize the required target. An example is the CAPTOR mine.

Mine countermeasures

Mine countermeasure (MCM) sonar, sometimes called 'mine and obstacle avoidance sonar (MOAS)', is a specialized type of sonar used for detecting small objects. Most MCM sonars are hull mounted but a few types are VDS design. An example of a hull mounted MCM sonar is the Type 2193 while the SQQ-32 mine-hunting sonar and Type 2093 systems are VDS designs.

I highly recommend this book. Essentials of 80x86 assembly language 2nd edition. The author provides a working copy of MASM and a Windows Debugger to trace the execution of your code. But, I believe it would be an excellent test to learn from. I bought this book not to learn but to review Intel 80x86 assembly language programming.

Submarine navigation

Submarines rely on sonar to a greater extent than surface ships as they cannot use radar at depth. The sonar arrays may be hull mounted or towed. Information fitted on typical fits is given in Oyashio class submarine and Swiftsure class submarine.

Aircraft

Helicopters can be used for antisubmarine warfare by deploying fields of active-passive sonobuoys or can operate dipping sonar, such as the AQS-13. Fixed wing aircraft can also deploy sonobuoys and have greater endurance and capacity to deploy them. Processing from the sonobuoys or dipping sonar can be on the aircraft or on ship. Dipping sonar has the advantage of being deployable to depths appropriate to daily conditions. Helicopters have also been used for mine countermeasure missions using towed sonars such as the AQS-20A.

AN/AQS-13 Dipping sonar deployed from an H-3 Sea King

Underwater communications

Dedicated sonars can be fitted to ships and submarines for underwater communication.

Ocean surveillance

For many years, the United States operated a large set of passive sonar arrays at various points in the world's oceans, collectively called sound surveillance system (SOSUS) and later integrated undersea surveillance system (IUSS). A similar system is believed to have been operated by the Soviet Union. As permanently mounted arrays in the deep ocean were utilised, they were in very quiet conditions so long ranges could be achieved. Signal processing was carried out using powerful computers ashore. With the ending of the Cold War a SOSUS array has been turned over to scientific use.

In the United States Navy, a special badge known as the Integrated Undersea Surveillance System Badge is awarded to those who have been trained and qualified in its operation.

Underwater security

Sonar can be used to detect frogmen and other scuba divers. This can be applicable around ships or at entrances to ports. Active sonar can also be used as a deterrent and/or disablement mechanism. One such device is the Cerberus system.

Hand-held sonar

AN/PQS-2A handheld sonar, shown with detachable flotation collar and magnetic compass

Limpet mine imaging sonar (LIMIS) is a hand-held or ROV-mounted imaging sonar designed for patrol divers (combat frogmen or clearance divers) to look for limpet mines in low visibility water.

The LUIS is another imaging sonar for use by a diver.

Integrated navigation sonar system (INSS) is a small flashlight-shaped handheld sonar for divers that displays range.[21][22]

Intercept sonar

This is a sonar designed to detect and locate the transmissions from hostile active sonars. An example of this is the Type 2082 fitted on the British Vanguard class submarines.

Civilian applications

Fisheries

Fishing is an important industry that is seeing growing demand, but world catch tonnage is falling as a result of serious resource problems. The industry faces a future of continuing worldwide consolidation until a point of sustainability can be reached. However, the consolidation of the fishing fleets are driving increased demands for sophisticated fish finding electronics such as sensors, sounders and sonars. Historically, fishermen have used many different techniques to find and harvest fish. However, acoustic technology has been one of the most important driving forces behind the development of the modern commercial fisheries.

Sound waves travel differently through fish than through water because a fish's air-filled swim bladder has a different density than seawater. This density difference allows the detection of schools of fish by using reflected sound. Acoustic technology is especially well suited for underwater applications since sound travels farther and faster underwater than in air. Today, commercial fishing vessels rely almost completely on acoustic sonar and sounders to detect fish. Fishermen also use active sonar and echo sounder technology to determine water depth, bottom contour, and bottom composition.

Cabin display of a fish finder sonar

Companies such as eSonar, Raymarine UK, Marport Canada, Wesmar, Furuno, Krupp, and Simrad make a variety of sonar and acoustic instruments for the deep sea commercial fishing industry. For example, net sensors take various underwater measurements and transmit the information back to a receiver on board a vessel. Each sensor is equipped with one or more acoustic transducers depending on its specific function. Data is transmitted from the sensors using wireless acoustic telemetry and is received by a hull mounted hydrophone. The analog signals are decoded and converted by a digital acoustic receiver into data which is transmitted to a bridge computer for graphical display on a high resolution monitor.

Echo sounding

Echo sounding is a process used to determine the depth of water beneath ships and boats. A type of active sonar, echo sounding is the transmission of an acoustic pulse directly downwards to the seabed, measuring the time between transmission and echo return, after having hit the bottom and bouncing back to its ship of origin. The acoustic pulse is emitted by a transducer which receives the return echo as well. The depth measurement is calculated by multiplying the speed of sound in water(averaging 1,500 meters per second) by the time between emission and echo return.[23][24]

The value of underwater acoustics to the fishing industry has led to the development of other acoustic instruments that operate in a similar fashion to echo-sounders but, because their function is slightly different from the initial model of the echo-sounder, have been given different terms.

Net location

The net sounder is an echo sounder with a transducer mounted on the headline of the net rather than on the bottom of the vessel. Nevertheless, to accommodate the distance from the transducer to the display unit, which is much greater than in a normal echo-sounder, several refinements have to be made. Two main types are available. The first is the cable type in which the signals are sent along a cable. In this case there has to be the provision of a cable drum on which to haul, shoot and stow the cable during the different phases of the operation. The second type is the cable-less net-sounder – such as Marport's Trawl Explorer – in which the signals are sent acoustically between the net and hull mounted receiver-hydrophone on the vessel. In this case no cable drum is required but sophisticated electronics are needed at the transducer and receiver.

The display on a net sounder shows the distance of the net from the bottom (or the surface), rather than the depth of water as with the echo-sounder's hull-mounted transducer. Fixed to the headline of the net, the footrope can usually be seen which gives an indication of the net performance. Any fish passing into the net can also be seen, allowing fine adjustments to be made to catch the most fish possible. In other fisheries, where the amount of fish in the net is important, catch sensor transducers are mounted at various positions on the cod-end of the net. As the cod-end fills up these catch sensor transducers are triggered one by one and this information is transmitted acoustically to display monitors on the bridge of the vessel. The skipper can then decide when to haul the net.

Modern versions of the net sounder, using multiple element transducers, function more like a sonar than an echo sounder and show slices of the area in front of the net and not merely the vertical view that the initial net sounders used.

The sonar is an echo-sounder with a directional capability that can show fish or other objects around the vessel.

ROV and UUV

Small sonars have been fitted to remotely operated vehicles (ROVs) and unmanned underwater vehicles (UUVs) to allow their operation in murky conditions. These sonars are used for looking ahead of the vehicle. The Long-Term Mine Reconnaissance System is a UUV for MCM purposes.

Vehicle location

Sonars which act as beacons are fitted to aircraft to allow their location in the event of a crash in the sea. Short and long baseline sonars may be used for caring out the location, such as LBL.

Prosthesis for the visually impaired

In 2013 an inventor in the United States unveiled a 'spider-sense' bodysuit, equipped with ultrasonic sensors and haptic feedback systems, which alerts the wearer of incoming threats; allowing them to respond to attackers even when blindfolded.[25]

Scientific applications

Biomass estimation

Detection of fish, and other marine and aquatic life, and estimation their individual sizes or total biomass using active sonar techniques. As the sound pulse travels through water it encounters objects that are of different density or acoustic characteristics than the surrounding medium, such as fish, that reflect sound back toward the sound source. These echoes provide information on fish size, location, abundance and behavior. Data is usually processed and analysed using a variety of software such as Echoview.

Wave measurement

An upward looking echo sounder mounted on the bottom or on a platform may be used to make measurements of wave height and period. From this statistics of the surface conditions at a location can be derived.

Water velocity measurement

Special short range sonars have been developed to allow measurements of water velocity.

Bottom type assessment

Sonars have been developed that can be used to characterise the sea bottom into, for example, mud, sand, and gravel. Relatively simple sonars such as echo sounders can be promoted to seafloor classification systems via add-on modules, converting echo parameters into sediment type. Different algorithms exist, but they are all based on changes in the energy or shape of the reflected sounder pings. Advanced substrate classification analysis can be achieved using calibrated (scientific) echosounders and parametric or fuzzy-logic analysis of the acoustic data.

Cast Software Vs Sonar Configuration

Bathymetric mapping

Graphic depicting hydrographic survey ship conducting multibeam and side-scan sonar operations

Side-scan sonars can be used to derive maps of seafloor topography (bathymetry) by moving the sonar across it just above the bottom. Low frequency sonars such as GLORIA have been used for continental shelf wide surveys while high frequency sonars are used for more detailed surveys of smaller areas.

Sub-bottom profiling

Powerful low frequency echo-sounders have been developed for providing profiles of the upper layers of the ocean bottom.

Synthetic aperture sonar

Various synthetic aperture sonars have been built in the laboratory and some have entered use in mine-hunting and search systems. An explanation of their operation is given in synthetic aperture sonar.

Parametric sonar

Parametric sources use the non-linearity of water to generate the difference frequency between two high frequencies. A virtual end-fire array is formed. Such a projector has advantages of broad bandwidth, narrow beamwidth, and when fully developed and carefully measured it has no obvious sidelobes: see Parametric array. Its major disadvantage is very low efficiency of only a few percent.[26] P.J. Westervelt summarizes the trends involved.[27]

Sonar in extraterrestrial contexts

Use of sonar has been proposed for determining the depth of hydrocarbon seas on Titan.[28]

Effect of sonar on marine life

Effect on marine mammals

A humpback whale

Research has shown that use of active sonar can lead to mass strandings of marine mammals.[29]Beaked whales, the most common casualty of the strandings, have been shown to be highly sensitive to mid-frequency active sonar.[30] Other marine mammals such as the blue whale also flee away from the source of the sonar,[31] while naval activity was suggested to be the most probable cause of a mass stranding of dolphins.[32] The US Navy, which part-funded some of the studies, said that the findings only showed behavioural responses to sonar, not actual harm, but they 'will evaluate the effectiveness of [their] marine mammal protective measures in light of new research findings'.[29] A 2008 US Supreme Court ruling on the use of sonar by the US Navy noted that there had been no cases where sonar had been conclusively shown to have harmed or killed a marine mammal.[33]

Some marine animals, such as whales and dolphins, use echolocation systems, sometimes called biosonar to locate predators and prey. Research on the effects of sonar on blue whales in the Southern California Bight shows that mid-frequency sonar use disrupts the whales' feeding behavior. This indicates that sonar-induced disruption of feeding and displacement from high-quality prey patches could have significant and previously undocumented impacts on baleen whale foraging ecology, individual fitness and population health.[34]

A review of evidence on the mass strandings of beaked whale linked to naval exercises where sonar was used was published in 2019. It concluded that the effects of mid-frequency active sonar are strongest on Cuvier's beaked whales but vary among individuals or populations. The review suggested the strength of response of individual animals may depend on whether they had prior exposure to sonar, and that symptoms of decompression sickness have been found in stranded whales that may be a result of such response to sonar. It noted that in the Canary Islands where multiple strandings had been previously reported, no more mass strandings had occurred once naval exercises during which sonar was used were banned in the area, and recommended that the ban be extended to other areas where mass strandings continue to occur.[35][36]

Effect on fish

High-intensity sonar sounds can create a small temporary shift in the hearing threshold of some fish.[37][38][a]

Frequencies and resolutions

The frequencies of sonars range from infrasonic to above a megahertz. Generally, the lower frequencies have longer range, while the higher frequencies offer better resolution, and smaller size for a given directionality.

To achieve reasonable directionality, frequencies below 1 kHz generally require large size, usually achieved as towed arrays.[39]

Low frequency sonars are loosely defined as 1–5 kHz, albeit some navies regard 5–7 kHz also as low frequency. Medium frequency is defined as 5–15 kHz. Another style of division considers low frequency to be under 1 kHz, and medium frequency at between 1–10 kHz.[39]

American World War II era sonars operated at a relatively high frequency of 20–30 kHz, to achieve directionality with reasonably small transducers, with typical maximum operational range of 2500 yd. Postwar sonars used lower frequencies to achieve longer range; e.g. SQS-4 operated at 10 kHz with range up to 5000 yd. SQS-26 and SQS-53 operated at 3 kHz with range up to 20,000 yd; their domes had size of approx. a 60-ft personnel boat, an upper size limit for conventional hull sonars. Achieving larger sizes by conformal sonar array spread over the hull has not been effective so far, for lower frequencies linear or towed arrays are therefore used.[39]

Japanese WW2 sonars operated at a range of frequencies. The Type 91, with 30 inch quartz projector, worked at 9 kHz. The Type 93, with smaller quartz projectors, operated at 17.5 kHz (model 5 at 16 or 19 kHz magnetostrictive) at powers between 1.7 and 2.5 kilowatts, with range of up to 6 km. The later Type 3, with German-design magnetostrictive transducers, operated at 13, 14.5, 16, or 20 kHz (by model), using twin transducers (except model 1 which had three single ones), at 0.2 to 2.5 kilowatts. The simple type used 14.5 kHz magnetostrictive transducers at 0.25 kW, driven by capacitive discharge instead of oscillators, with range up to 2.5 km.[19]

The sonar's resolution is angular; objects further apart are imaged with lower resolutions than nearby ones.

Another source lists ranges and resolutions vs frequencies for sidescan sonars. 30 kHz provides low resolution with range of 1000–6000 m, 100 kHz gives medium resolution at 500–1000 m, 300 kHz gives high resolution at 150–500 m, and 600 kHz gives high resolution at 75–150 m. Longer range sonars are more adversely affected by nonhomogenities of water. Some environments, typically shallow waters near the coasts, have complicated terrain with many features; higher frequencies become necessary there.[40]

As a specific example, the Sonar 2094 Digital, a towed fish capable of reaching depth of 1000 or 2000 meters, performs side-scanning at 114 kHz (600m range at each side, 50 by 1 degree beamwidth) and 410 kHz (150m range, 40 by 0.3 degree beamwidth), with 3 kW pulse power.[41]

A JW Fishers system offers side-scanning at 1200 kHz with very high spatial resolution, optionally coupled with longer-range 600 kHz (range 200 ft at each side) or 100 kHz (up to 2000 ft per side, suitable for scanning large areas for big targets).[42]

See also

  • Lead zirconate titanate or PZT, a piezoelectric material used for ultrasonic transducers
  • Gordon Eugene Martin, sonar physicist

Cast Software Vs Sonar Construction

Notes

  1. ^Halvorsen et al. (2013) conclude that observed effects were 'typically small even though the fish were near the sonar and remained there for the full duration of three test signals'.

Citations

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  2. ^ abc'Sonar'. Encyclopaedia Britannica. Retrieved 18 January 2019.
  3. ^David Ribas; Pere Ridao; José Neira (26 July 2010). Underwater SLAM for Structured Environments Using an Imaging Sonar. Springer Science & Business Media. ISBN978-3-642-14039-6.
  4. ^ abFahy, Frank (1998). Fundamentals of noise and vibration. John Gerard Walker. Taylor & Francis. p. 375. ISBN978-0-419-24180-5.
  5. ^Thomas Neighbors, David Bradley (ed), Applied Underwater Acoustics: Leif Bjørnø , Elsevier, 2017 ISBN0128112476, page 8
  6. ^M. A. Ainslie (2010), Principles of Sonar Performance Modeling, Springer, p10
  7. ^ abHill, M. N. (1962). Physical Oceanography. Allan R. Robinson. Harvard University Press. p. 498.
  8. ^W. Hackmann (1984), Seek and Strike, pn
  9. ^Seitz, Frederick (1999). The cosmic inventor: Reginald Aubrey Fessenden (1866–1932). 89. American Philosophical Society. pp. 41–46. ISBN978-0-87169-896-4.
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  28. ^Arvelo & Lorenz (2013), J Acoust Soc Am
  29. ^ abDamian Carrington (3 July 2013). 'Whales flee from military sonar leading to mass strandings, research shows'. The Guardian. Archived from the original on 1 October 2017.
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  37. ^Popper A. N.; Halvorsen M. B.; Kane A.; Miller D. L.; Smith M. E.; Song J.; Wysocki L. E. (2007). 'The effects of high-intensity, low-frequency active sonar on rainbow trout'. The Journal of the Acoustical Society of America. 122 (1): 623–635. Bibcode:2007ASAJ.122.623P. doi:10.1121/1.2735115. PMID17614519.
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Bibliography

  • Dring, Thomas R. (March 2018). 'A Steep Learning Curve: The Impact of Sonar Technology, Training, and Tactics on the Initial Years of U.S. Navy Antisubmarine Warfare in World War II'. Warship International. LV (January 2018): 37–57. ISSN0043-0374.
  • Hackmann, Willem. Seek & Strike: Sonar, anti-submarine warfare and the Royal Navy 1914–54. London: Her Majesty's Stationery Office, 1984. ISBN0-11-290423-8
  • Hackmann, Willem D. 'Sonar Research and Naval Warfare 1914–1954: A Case Study of a Twentieth-Century Science'. Historical Studies in the Physical and Biological Sciences 16#1 (1986) 83–110.
  • Urick, R. J. Principles of Underwater Sound, 3rd edition. (Peninsula Publishing, Los Altos, 1983).

Fisheries Acoustics References

  • Fisheries Acoustics Research (FAR) at the University of Washington http://www.acoustics.washington.edu/
  • NOAA Protocols for Fisheries Acoustics Surveys https://web.archive.org/web/20060718014532/http://www.st.nmfs.gov/st4/protocol/Acoustic_protocols.pdf
  • Acoustics Unpacked—A 'how to' great reference for freshwater hydroacoustics for resource assessment
  • 'ACOUSTICS IN FISHERIES AND AQUATIC ECOLOGY' https://web.archive.org/web/20060514165318/http://www.ifremer.fr/sympafae/
  • 'Hydroacoustic Protocol – Lakes, Reservoirs and Lowland Rivers' (for fish assessment) https://web.archive.org/web/20060721124918/http://www.pnamp.org/web/workgroups/FPM/meetings/2005_1205/2005_1202Hydroacoustics-Lakes.doc
  • Simmonds, E. John, and D. N. MacLennan. Fisheries Acoustics: Theory and Practice, second edition. Fish and aquatic resources series, 10. Oxford: Blackwell Science, 2003. ISBN978-0-632-05994-2.

Further reading

  • Canada: Stable Sonics, Time Magazine, October 28, 1946. An interesting account of the 4,800 ASDIC sonar devices secretly manufactured at Casa Loma, Toronto, during World War II. Retrieved 25 Sept. 2009.
  • 'Radar of the Deep - SONAR', November 1945, Popular Science one of the best general public articles on the subject

External links

Wikimedia Commons has media related to Sonar.
Software
  • Sonars and the marine environment by Norwegian Defence Research Establishment (FFI)


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